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General Tabletop Discussion
*Pathfinder & Starfinder
Scaling +X weapons/implements with character level
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<blockquote data-quote="ThirdWizard" data-source="post: 4013354" data-attributes="member: 12037"><p>I brought this up in the long dev article, and I think this might be how I handle it in my game.</p><p></p><p></p><p></p><p><em>Identify</em> says "magic sword." One benefit of this is that you no longer have to worry about conveying the +1 versus the +2 sword in character, which has always been somewhat of a stumbling block for retaining verisimilitude. </p><p></p><p></p><p></p><p>It can cost the same as a normal +1 weapon, and I don't think it would cause any balance problems, assuming you would have given the PCs the generic plus associated with their level anyway. That is, if you would have given the 11th level PC a +3 sword (or whatever) because that's the level appropriate gear, then it doesn't matter how much they paid for that +3.</p><p></p><p>Why? Because the purpose of the ever-increasing cost for magic weapons is to keep weapons of a too high bonus out of the PCs' hands. And, because the house ruled system is doing that automatically, you don't have to do it with gold pieces. Its already taken care of for you.</p><p></p><p>The PCs can't go around crafting magic weapons for sale either, because, since they scale with levels, giving a 1st level character a magic sword is going to keep it level-appropriate, as it will with a 20th level character. There's no real scarcity based on power, so there's no distinction made between two generic magic swords.</p><p></p><p></p><p></p><p>I'm not sure I understand the question. Are you asking about crafting a flaming, for example, weapon? I don't know, to answer that I'd have to see the system. If the math of 4e assumes a +3 weapon at 11th level, then it seems to me that they might not use the 3e bonus equivalents for adding effects. So a flaming +3 weapon in 4e might not be a +4 equivalent because that would seem to undermine the math of the system (+3 flaming does not equal a +4 weapon in other words). </p><p></p><p>I'm guessing that they'll probably go with a cost added to the base, so flaming might be +1000 gp (or whatever) instead of +1. I noticed a lot of these types of things in the MIC in both weapon/armor enhancements as well as those stones that you put on weapons, so that might be a preview of 4e's magic item cost application.</p><p></p><p>So, we have to see the system before we know how to handle this.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4013354, member: 12037"] I brought this up in the long dev article, and I think this might be how I handle it in my game. [i]Identify[/i] says "magic sword." One benefit of this is that you no longer have to worry about conveying the +1 versus the +2 sword in character, which has always been somewhat of a stumbling block for retaining verisimilitude. It can cost the same as a normal +1 weapon, and I don't think it would cause any balance problems, assuming you would have given the PCs the generic plus associated with their level anyway. That is, if you would have given the 11th level PC a +3 sword (or whatever) because that's the level appropriate gear, then it doesn't matter how much they paid for that +3. Why? Because the purpose of the ever-increasing cost for magic weapons is to keep weapons of a too high bonus out of the PCs' hands. And, because the house ruled system is doing that automatically, you don't have to do it with gold pieces. Its already taken care of for you. The PCs can't go around crafting magic weapons for sale either, because, since they scale with levels, giving a 1st level character a magic sword is going to keep it level-appropriate, as it will with a 20th level character. There's no real scarcity based on power, so there's no distinction made between two generic magic swords. I'm not sure I understand the question. Are you asking about crafting a flaming, for example, weapon? I don't know, to answer that I'd have to see the system. If the math of 4e assumes a +3 weapon at 11th level, then it seems to me that they might not use the 3e bonus equivalents for adding effects. So a flaming +3 weapon in 4e might not be a +4 equivalent because that would seem to undermine the math of the system (+3 flaming does not equal a +4 weapon in other words). I'm guessing that they'll probably go with a cost added to the base, so flaming might be +1000 gp (or whatever) instead of +1. I noticed a lot of these types of things in the MIC in both weapon/armor enhancements as well as those stones that you put on weapons, so that might be a preview of 4e's magic item cost application. So, we have to see the system before we know how to handle this. [/QUOTE]
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