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<blockquote data-quote="Laguz" data-source="post: 2863844" data-attributes="member: 40909"><p><strong>Character Name: Laguz</strong></p><p></p><p>Character Name: Laguz</p><p>[sblock]</p><p>Age: 18</p><p>Hgt: 5'10"</p><p>Wgt: 160</p><p>Sex: male</p><p>Hair: Jet Black</p><p>Eyes: Bright Green</p><p>Race: Human</p><p>Class: Sorceror/Monk</p><p>HP: d8 (24 + 4d8) = 49 </p><p>AL: Lawful Evil (some neutral tendencies)</p><p>Deity: Hextor</p><p></p><p>Armor Class:</p><p>AC: 10+2(dex)+1(monk)+3(wis)+4(MageArmor)=20</p><p>TAC: 20</p><p>FFAC: 18</p><p></p><p>Saves: Base + mod</p><p>Fort: 5+0+1(cloak)</p><p>Reflex: 5+2+1(cloak)</p><p>Will: 5+3+1(cloak)</p><p></p><p>Attack Bonuses</p><p>BAB: +5+2(Str)</p><p>MAB: </p><p>RAB: +5+2(Str)</p><p></p><p>STATS: Abl. Mod.</p><p>Str: 15 -> xx (+2)</p><p>Dex: 15 -> xx (+2)</p><p>Con: 11 -> xx (+0)</p><p>Int: 15 -> xx (+2)</p><p>Wis: 16 -> xx (+3)</p><p>Cha: 18 -> xx (+4)</p><p></p><p>Speed: 30+20=50</p><p>Initiative: +2</p><p>Experience Points: 24,000 (lvl 7)</p><p></p><p>Languages Known: Common, Draconic, Giant</p><p></p><p></p><p>Skills:</p><p>[sblock]</p><p>Skills 4+2(int)/level up (+1 human) 24+36+10=70</p><p>T = Total</p><p>R = Ranks</p><p>M = Mod Bonus/Penalty</p><p>X = Misc Bonus/Penalty</p><p> R + M + X = T</p><p>---------------------------------------</p><p>Balance: 1 + 2 + x = 3</p><p>Bluff: x + 4 + x = 4</p><p>Climb: x + 2 + x = 2</p><p>Concentration: 10 + 0 + x = 14(+4, combat casting)</p><p>Craft (alchemy): 8 + 2 + x = 10</p><p>_Decipher Script 1 + 2 + x = 3</p><p>Diplomacy: x + 4 + 2 = 6</p><p>-Disguise: x + 4 + x = 4</p><p>Escape Artist: 5 + 2 + x = 7</p><p>Hide: x + 2 + x = 2</p><p>-Intimidate: x + 4 + x = 4</p><p>Jump: 3 + 2 + x =5</p><p>Knowledge (archane): 8 + 2 + x = 10</p><p>Knowledge (religion): 1+ 2 + x = 3</p><p>Listen: 6+ 3 + x = 9</p><p>Move Silently: x + 2 + x = 2</p><p>Perform: x + 4 + x = 4</p><p>-Ride: x + 2 + x = 2</p><p>-Search: x + 2 + x = 2</p><p>Sense Motive: 10 + 3 + x = 13</p><p>-Speak Language: # OF RANKS</p><p>Spellcraft: 6 + 2 + 2 = 10 </p><p>Spot: 6 + 3 + x = 9</p><p>Swim: x + 2 + x = 2</p><p>Tumble: 4 + 2 + x = 6</p><p>-Use Rope: x + 2 + x = 2 (4-bindings)</p><p>[/sblock]</p><p></p><p>Feats and abilities:</p><p>[sblock]</p><p>Bonus Feats: </p><p> Improved Unarmed Strike, Stunning Fist (strikes 7+1), Combat Reflexes, Improved Disarm</p><p>Non-Combat Bonus Feats: </p><p> Eschew Materials, Brew Potion, Still Spell</p><p>Feats: </p><p> Combat Casting, Silent Spell, Energy Substitution (Cold), Energy Substitution (Acid)</p><p></p><p> Special abilities:</p><p>AC Bonus +1</p><p>Flurry of Blows (+4/+4)</p><p>Unarmed Strike (1d8) </p><p>Evasion (reflex check for no damage)</p><p>Fast Movement (+20 ft)</p><p>Still Mind (+2 against mind effecting)</p><p>Ki Strike (magic)</p><p>Slow Fall (30ft)</p><p>Purity of Body (immune to disease)</p><p>Wholeness of Body (self heal lvl*2/day)</p><p></p><p>Class abilities: Familiar, Spells, Simple weapons</p><p></p><p>Race Abilities:</p><p>[/sblock]</p><p></p><p>Spells Known:</p><p>[sblock]</p><p>Level 0 (6/day) lvl1</p><p> Flare </p><p> Fire Splash</p><p> Mage Hand</p><p> Detect Magic</p><p> Prestidigitation</p><p> Light</p><p> Touch of Fatigue</p><p></p><p>Level 1 (7/day) lvl1 (25/lvl)##---</p><p> Mage Armor (25/hour)</p><p> Magic Missile</p><p> Shocking Grasp</p><p> Grease</p><p> Chill Touch</p><p></p><p>Level 2 (7/day) Lvl4 </p><p> Invisibility (200)</p><p> Bull's Strength (200, 4min)</p><p> Resistant Energy (200 - 10points, 350 -20points)</p><p></p><p>Level 3 (5/day) lvl6 -</p><p> Fireball</p><p> Fly (450)</p><p>[/sblock]</p><p></p><p>Equipment:</p><p>[sblock]</p><p>Items: 198.9 gp</p><p></p><p> Regular: 2 daggers (4) Bedroll(0.1), tent (10), flint and steel(1), small mirror(10), belt with pouch(1), 20 days trail rations(10), waterskin(2), 50' silk rope(10), explorer's outfit(10). Hammer (.5), Iron Pot (.5)</p><p></p><p> Special: 12 Acid (40), 12 alchemist fire (80), 6 smokesticks (40), 12 tindertwigs(4), everburning torch (110), 3 antitoxin (50), 12 sunrod (8), 6 scentbreaker(10), 3 healing salve 1d8 (50)</p><p></p><p>Magic items:</p><p></p><p>Heward's Handy Haversack (2000)</p><p>Cloak of resistance +1 (1000)</p><p>Quarter Staff +1, Ki Focus, Spell Storing {Shocking Grasp}(18600)</p><p></p><p>Potions: </p><p>Mage Armor(150*4=600)</p><p>Invisibility (200*5=1000)</p><p>Fly (450*2=900)</p><p>Cure Light Wounds (5*50)</p><p></p><p>Weapons:</p><p>Primary: quarterstaff</p><p>Type: </p><p>Base Damage: d6</p><p>Attack Modifiers: +1(magic)+2(str)</p><p>Damage Modifiers: +1(magic)+2(str)</p><p>Wgt: </p><p></p><p>Secondary: Unarmed Attack</p><p>Type: </p><p>Base Damage: d8</p><p>Attack Modifiers: +2(str) +1(magic/spell)</p><p>Damage Modifiers: +2(str) +1(magic/spell)</p><p>Wgt:.</p><p></p><p>Tertiary: Dagger</p><p>Type: Dagger</p><p>Base Damage: 1d4</p><p>Attack Modifiers: </p><p>Damage Modifiers: </p><p>Wgt: 1 lbs.</p><p></p><p></p><p></p><p>No armor or shield</p><p>[/sblock]</p><p></p><p>Combat notes:[sblock]</p><p>Monk attacks</p><p></p><p>• Single attack (staff) +8</p><p style="margin-left: 20px">o Quarter staff d6 +3 </p> <p style="margin-left: 20px">o Shocking grasp 5d6 damage, +3 Attack if wearing metal</p><p>• Single Attack (unarmed) +7</p><p style="margin-left: 20px">o D8 +2</p> <p style="margin-left: 20px">o Shocking grasp 5d6 damage, +3 Attack if wearing metal</p> <p style="margin-left: 20px">o Chill touch (7 hits) d6 & str damage</p><p>• Flurry of Blows (2 attacks/round)</p><p style="margin-left: 20px">o +6 (unarmed)</p><p style="margin-left: 20px"> D8+2</p> <p style="margin-left: 20px"> Shocking grasp 5d6 damage, +3 Attack if wearing metal</p> <p style="margin-left: 20px"> Chill touch (7 hits) d6 & str damage</p></p> <p style="margin-left: 20px">o +7 (quarter staff)</p><p style="margin-left: 20px"> D6+3</p> <p style="margin-left: 20px"> Shocking grasp 5d6 damage, +3 Attack if wearing metal</p> </p><p></p><p>Stunning fist (8/day)</p><p>• Fort save DC 16, stunned for 1 round</p><p></p><p>Improved disarm, Melee attack</p><p>• +4, No AoO, No reverse disarm</p><p></p><p>[/sblock]</p><p></p><p>Character's personality (Brief): </p><p>[sblock] Arrogant yet charming, Laguz believes in striving to perfect himself Mind and Body. Wiether it be through training, magic, or alchemy doesn't matter. He has made great progress in perfecting himself to be a weapon, and that progress makes him feel a bit above others, hence his arrogance. Yet by using his physical training in combination with his cotrol over the elements and archane power, he shows that feelings of superiority are not unearned.</p><p></p><p> Other then his quarterstaff, which he sees as an extension of his body, and maybe an occasional thrown blade when neccessary, Laguz detests weapons. He looks down on those who rely too heavily on weapons and armor. Ones true self is best expressed with unarmed combat.</p><p>[/sblock]</p><p></p><p>BACKGROUND:</p><p>[sblock] Laguz was orphaned at a very young age, roaming bandits killed both his parents and set fire to their home. A group of monks, followers of Hextor, happened across the young child and took him in. At first he was a slave, forced to do the bidding of others. But as he reached adolesence he began to rebel against his captors.</p><p> The monks realized that this was a boy with spirit, and instead of punishing him, they nurtered his growing strength. Laguz was taught the skills of the monk, but was also something more. Archane Energies grew within him, without training they emerged. The monks gasped when during practice, Laguz's opponent crackled with electrical sparks as Laguz hit him. The opponent dropped to the floor unconsious.</p><p> Over time though, Laguz started to grow resentful of the order of monks. He reveled in the abilities his training brought about in him, but he felt we was meant for more. They could not teach him how to use his inate magical abilities, and without that, he would never achieve perfect. He left the order behind to venture on his own. He continued to practice and improve his monk skills, but also practiced with his archane power.</p><p> He had learned in the order about the brewing of potions and alchemy, so as he traveled he made extra money by selling his brews and potions. But he always kept a good supply on hand for when the need arose. He never looked back on the past. His parents died because they were weak. He left the order behind beacuse he no longer had any use for them. Now, he was on his own again, to see what the next step along the path brings him.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>Loot collected</p><p>2,100sp</p><p>950gp</p><p>Silver ring (sized for a medium creature)</p><p>gold-plated halfling skull</p><p>magical huge warhammer</p><p>magical large chain shirt</p><p>3 wands</p></blockquote><p></p>
[QUOTE="Laguz, post: 2863844, member: 40909"] [b]Character Name: Laguz[/b] Character Name: Laguz [sblock] Age: 18 Hgt: 5'10" Wgt: 160 Sex: male Hair: Jet Black Eyes: Bright Green Race: Human Class: Sorceror/Monk HP: d8 (24 + 4d8) = 49 AL: Lawful Evil (some neutral tendencies) Deity: Hextor Armor Class: AC: 10+2(dex)+1(monk)+3(wis)+4(MageArmor)=20 TAC: 20 FFAC: 18 Saves: Base + mod Fort: 5+0+1(cloak) Reflex: 5+2+1(cloak) Will: 5+3+1(cloak) Attack Bonuses BAB: +5+2(Str) MAB: RAB: +5+2(Str) STATS: Abl. Mod. Str: 15 -> xx (+2) Dex: 15 -> xx (+2) Con: 11 -> xx (+0) Int: 15 -> xx (+2) Wis: 16 -> xx (+3) Cha: 18 -> xx (+4) Speed: 30+20=50 Initiative: +2 Experience Points: 24,000 (lvl 7) Languages Known: Common, Draconic, Giant Skills: [sblock] Skills 4+2(int)/level up (+1 human) 24+36+10=70 T = Total R = Ranks M = Mod Bonus/Penalty X = Misc Bonus/Penalty R + M + X = T --------------------------------------- Balance: 1 + 2 + x = 3 Bluff: x + 4 + x = 4 Climb: x + 2 + x = 2 Concentration: 10 + 0 + x = 14(+4, combat casting) Craft (alchemy): 8 + 2 + x = 10 _Decipher Script 1 + 2 + x = 3 Diplomacy: x + 4 + 2 = 6 -Disguise: x + 4 + x = 4 Escape Artist: 5 + 2 + x = 7 Hide: x + 2 + x = 2 -Intimidate: x + 4 + x = 4 Jump: 3 + 2 + x =5 Knowledge (archane): 8 + 2 + x = 10 Knowledge (religion): 1+ 2 + x = 3 Listen: 6+ 3 + x = 9 Move Silently: x + 2 + x = 2 Perform: x + 4 + x = 4 -Ride: x + 2 + x = 2 -Search: x + 2 + x = 2 Sense Motive: 10 + 3 + x = 13 -Speak Language: # OF RANKS Spellcraft: 6 + 2 + 2 = 10 Spot: 6 + 3 + x = 9 Swim: x + 2 + x = 2 Tumble: 4 + 2 + x = 6 -Use Rope: x + 2 + x = 2 (4-bindings) [/sblock] Feats and abilities: [sblock] Bonus Feats: Improved Unarmed Strike, Stunning Fist (strikes 7+1), Combat Reflexes, Improved Disarm Non-Combat Bonus Feats: Eschew Materials, Brew Potion, Still Spell Feats: Combat Casting, Silent Spell, Energy Substitution (Cold), Energy Substitution (Acid) Special abilities: AC Bonus +1 Flurry of Blows (+4/+4) Unarmed Strike (1d8) Evasion (reflex check for no damage) Fast Movement (+20 ft) Still Mind (+2 against mind effecting) Ki Strike (magic) Slow Fall (30ft) Purity of Body (immune to disease) Wholeness of Body (self heal lvl*2/day) Class abilities: Familiar, Spells, Simple weapons Race Abilities: [/sblock] Spells Known: [sblock] Level 0 (6/day) lvl1 Flare Fire Splash Mage Hand Detect Magic Prestidigitation Light Touch of Fatigue Level 1 (7/day) lvl1 (25/lvl)##--- Mage Armor (25/hour) Magic Missile Shocking Grasp Grease Chill Touch Level 2 (7/day) Lvl4 Invisibility (200) Bull's Strength (200, 4min) Resistant Energy (200 - 10points, 350 -20points) Level 3 (5/day) lvl6 - Fireball Fly (450) [/sblock] Equipment: [sblock] Items: 198.9 gp Regular: 2 daggers (4) Bedroll(0.1), tent (10), flint and steel(1), small mirror(10), belt with pouch(1), 20 days trail rations(10), waterskin(2), 50' silk rope(10), explorer's outfit(10). Hammer (.5), Iron Pot (.5) Special: 12 Acid (40), 12 alchemist fire (80), 6 smokesticks (40), 12 tindertwigs(4), everburning torch (110), 3 antitoxin (50), 12 sunrod (8), 6 scentbreaker(10), 3 healing salve 1d8 (50) Magic items: Heward's Handy Haversack (2000) Cloak of resistance +1 (1000) Quarter Staff +1, Ki Focus, Spell Storing {Shocking Grasp}(18600) Potions: Mage Armor(150*4=600) Invisibility (200*5=1000) Fly (450*2=900) Cure Light Wounds (5*50) Weapons: Primary: quarterstaff Type: Base Damage: d6 Attack Modifiers: +1(magic)+2(str) Damage Modifiers: +1(magic)+2(str) Wgt: Secondary: Unarmed Attack Type: Base Damage: d8 Attack Modifiers: +2(str) +1(magic/spell) Damage Modifiers: +2(str) +1(magic/spell) Wgt:. Tertiary: Dagger Type: Dagger Base Damage: 1d4 Attack Modifiers: Damage Modifiers: Wgt: 1 lbs. No armor or shield [/sblock] Combat notes:[sblock] Monk attacks • Single attack (staff) +8 [INDENT]o Quarter staff d6 +3 o Shocking grasp 5d6 damage, +3 Attack if wearing metal[/INDENT] • Single Attack (unarmed) +7 [INDENT]o D8 +2 o Shocking grasp 5d6 damage, +3 Attack if wearing metal o Chill touch (7 hits) d6 & str damage[/INDENT] • Flurry of Blows (2 attacks/round) [INDENT]o +6 (unarmed) [INDENT] D8+2 Shocking grasp 5d6 damage, +3 Attack if wearing metal Chill touch (7 hits) d6 & str damage[/INDENT] o +7 (quarter staff) [INDENT] D6+3 Shocking grasp 5d6 damage, +3 Attack if wearing metal[/INDENT][/INDENT] Stunning fist (8/day) • Fort save DC 16, stunned for 1 round Improved disarm, Melee attack • +4, No AoO, No reverse disarm [/sblock] Character's personality (Brief): [sblock] Arrogant yet charming, Laguz believes in striving to perfect himself Mind and Body. Wiether it be through training, magic, or alchemy doesn't matter. He has made great progress in perfecting himself to be a weapon, and that progress makes him feel a bit above others, hence his arrogance. Yet by using his physical training in combination with his cotrol over the elements and archane power, he shows that feelings of superiority are not unearned. Other then his quarterstaff, which he sees as an extension of his body, and maybe an occasional thrown blade when neccessary, Laguz detests weapons. He looks down on those who rely too heavily on weapons and armor. Ones true self is best expressed with unarmed combat. [/sblock] BACKGROUND: [sblock] Laguz was orphaned at a very young age, roaming bandits killed both his parents and set fire to their home. A group of monks, followers of Hextor, happened across the young child and took him in. At first he was a slave, forced to do the bidding of others. But as he reached adolesence he began to rebel against his captors. The monks realized that this was a boy with spirit, and instead of punishing him, they nurtered his growing strength. Laguz was taught the skills of the monk, but was also something more. Archane Energies grew within him, without training they emerged. The monks gasped when during practice, Laguz's opponent crackled with electrical sparks as Laguz hit him. The opponent dropped to the floor unconsious. Over time though, Laguz started to grow resentful of the order of monks. He reveled in the abilities his training brought about in him, but he felt we was meant for more. They could not teach him how to use his inate magical abilities, and without that, he would never achieve perfect. He left the order behind to venture on his own. He continued to practice and improve his monk skills, but also practiced with his archane power. He had learned in the order about the brewing of potions and alchemy, so as he traveled he made extra money by selling his brews and potions. But he always kept a good supply on hand for when the need arose. He never looked back on the past. His parents died because they were weak. He left the order behind beacuse he no longer had any use for them. Now, he was on his own again, to see what the next step along the path brings him. [/sblock] [/sblock] Loot collected 2,100sp 950gp Silver ring (sized for a medium creature) gold-plated halfling skull magical huge warhammer magical large chain shirt 3 wands [/QUOTE]
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