Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
SCAP character board
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 2868515" data-attributes="member: 23023"><p>Okay, here's Aldreneth:</p><p></p><p></p><p>[SBLOCK=Hey, don't look!][CODE]</p><p>Name: Aldreneth</p><p>Class: </p><p>[Ranger 1/ Thaumaturgist 1 ;</p><p>Thaumaturgist 3/ Fiendish Progression 3</p><p>Ranger 4/ Thaumaturgist 3]</p><p> Ardent Dilettante 1</p><p>Race: Tiefling Half-Fiend [Outsider]</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: NE</p><p>Deity: </p><p></p><p>Str: 19 +4 Level: XP: </p><p>Dex: 16 +3 BAB: +7 HP: 5d8+3d6 [+24] [60 hp]</p><p>Con: 16 +3 Grapple: +11</p><p>Int: 19 +4 Speed: 30 ft., fly 30 ft (good)</p><p>Wis: 15 +2 Init: +3</p><p>Cha: 19 +4 ACP: -3 ASF: -</p><p></p><p> Base Armor Sheild Dex Size Nat Luck Defl. Total</p><p>Armor: 10 +9 +2 +3 +3 +1 +1 29 </p><p>Touch: 15 Flatfooted: 26</p><p>Armor: Mithril Full Plate, Hvy Stl Shield</p><p></p><p> Class Abil. Misc Total</p><p>Fort +5 +3 +1 +9 +12 with Gr. Resist</p><p>Ref +5 +3 +1 +9 +12 with Gr. Resist</p><p>Will +3 +2 +1 +6 +9 with Gr. Resist</p><p></p><p>Weapon Attack Damage Critical</p><p>M.W. Elven Thinblade +12/+7 1d8+4 18-20 [+2 to hit/dam. w/ Gr. Mag. Wpn]</p><p></p><p>Elven Thinblade - Races of the Wild</p><p></p><p>Languages: </p><p>Abyssal</p><p>Auran</p><p>Celestial</p><p>Common</p><p>Draconic</p><p>Gnoll</p><p>Gnome</p><p>Ignan</p><p>Infernal</p><p>Sylvan</p><p>Terran</p><p>Undercommon</p><p></p><p>Abilities:</p><p>Favored Enemy [Evil Outsider]</p><p>Divine Spells</p><p>DR 5/magic</p><p>Favored Terrain [Underground]</p><p>Immune to Poison</p><p>Lore +7</p><p>Resistance to acid, cold, elec, fire 10</p><p></p><p>Spells: Domains: Evil, Knowledge</p><p>5+1/4+1/3+1/2+1</p><p>1st: Cure Light Wounds x2, Lesser Vigor, Omen of Peril, Shield of Faith D: Detect Secret Doors</p><p>2nd: Bull's Strength, Cure Moderate Wounds, Cloud of Knives x2 D: Detect Thoughts</p><p>3rd: Bestow Curse, Knight's Move, Prayer D: Clairaudience/Clairvoyance</p><p>4th: Gr. Mag. Wpn, Resistance [Greater] D: Divination</p><p></p><p>Cloud of Knives - PHII</p><p>Knight's Move - Spell Compendium</p><p>Lesser Vigor - Spell Compendium</p><p>Omen of Peril - Spell Compendium</p><p>Resistance [Greater] - Spell Compendium</p><p></p><p>Feats: [Abyssal Heritage Feats used to be Deformity Feats, but changed with the arrival of the Fiendish Codex ; More fitting for Thaumaturgist]</p><p>Alertness [Bonus]</p><p>Bonded Familiar</p><p>Combat Expertise [Bonus]</p><p>Demonic Skin [Bonus; Abyssal Heritage Feat]</p><p>Improved Familiar</p><p>Improved Flight</p><p>Keeper of Forbidden Lore [Bonus; Abyssal Heritage Feat]</p><p>Leadership</p><p>Luck of Devils</p><p>Master Linguist</p><p>Track [Bonus]</p><p></p><p>Bonded Familiar - PHII</p><p>Luck of Devils - Luck of Heroes</p><p>Master Linguist - Races of Destiny?</p><p></p><p>Skill Points: </p><p>Skills Ranks Mod Misc Total</p><p>Bluff +10 +4 +14</p><p>Concentration +7 +3 +10</p><p>Diplomacy +9 +4 +13</p><p>Escape Artist +3 -2 +1</p><p>Gather Information +4 -2 +2</p><p>Knowledge [arcana] +9 +4 +13</p><p> [local] +9 +4 +13</p><p> [nature] +9 +4 +13</p><p> [planes] +3 +4 +2 +9</p><p> [religion] +9 +4 +13</p><p>Listen +5 +2 +4 +11</p><p>Search +3 +4 +2 +9</p><p>Sense Motive +4 +2 +2 +8</p><p>Spellcraft +5 +4 +2 +11</p><p>Spot +5 +2 +4 +11</p><p>Survival +6 +2 +8</p><p></p><p>Equipment: Cost Weight</p><p>Mithril Full Plate +1 14,500gp 25 lb. (Of Calling; total of +2 equiv.)</p><p>Ring of Deflection +1 2,000gp -</p><p>Scroll of Cure Mod 150gp -</p><p>Potion of Cure Light (2)</p><p>Rod of Extension, Least 3,000gp 3 lb.</p><p>Tattoo of Disguise on forehead 3,600gp -</p><p>Handy Haversack 2,000gp 2 lb.</p><p>Potion of Cure Serious (2)</p><p>Potion of Cure Mod (2)</p><p></p><p>Caltrops (2 pouches)</p><p>Scroll Case (3)</p><p>Ink (3 metal vials)</p><p>Inkpen (3)</p><p>Paper (30 sheets)</p><p>Iron Vials (3)</p><p>Book (3; 50 pages each; Journals)</p><p></p><p>Lair: </p><p>M.W. Dagger w/ secret compartment</p><p>Wand of Magic Missiles [5th level; Alecruz]</p><p>Silver Dagger Pendant w/ Moonstone Eyes - 125gp</p><p>Chest w/ 4 sets of manacles and secret compartment</p><p>Silver Crescent Moon Pendant w/ silver chain - 30gp</p><p>Silver Elven Thinblade</p><p></p><p>Total Weight: Money: 2,322gp 50pp 300sp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: </p><p></p><p>Age: </p><p>Height: </p><p>Weight: </p><p>Eyes: </p><p>Hair: </p><p>Skin: </p><p>[/CODE]</p><p></p><p>[SBLOCK=Background]Thenedral was once a well-known name, and greatly feared. Stories are told of innocents killed, babies slaughtered, animals beaten, but none of these are true. Thenedral had a passion, as do we all. His passion was knowledge. He searched for it, yearned for it. All he ever needed was knowledge. Beware any who got in his way. If he believed you had some piece of knowledge, whether you truly did or not, Thenedrel would do whatever it took to get it from you. Whatever it took. Librarians and sages were the most common to disappear and later found dead. Even powerful Wizards who thought themselves safe from enemy Wizards wound up dead, their information taken by Thenedral before the last drop of life dripped from their bodies.</p><p></p><p>Thenedrel, however, was not always powerful, of course. The powerful begin somewhere, and he began as a student of an Elven Wizard who had retired and taken on two apprentices. Know one knows how the human Thenedral convinced he Elven Wizard to take him on as an apprentice, but it is said that Sariatza was absolutely smitten with Thenedral and as her uncle, he could deny her nothing. Thenedral was an excellent student and quickly mastered the Arcane arts, only slightly more skilled than Sariatza.</p><p></p><p>Together, once they had become more than proficient with the Arcane arts, they killed and tortured Sariatza’s uncle. Whose idea it was no one knows, but though people prefer to believe that Thenedral corrupted Sariatza, others are sure that Sariatza was just as cruel as Thenedral. Both interested in knowledge, they worked together, killing when necessary, torturing as well.</p><p></p><p>During their time together, they aged, but Thenedral aged much more quickly than Sariatza. Both were pained to see that while Sariatza grew more beautiful, Thenedral grew only older. They began to argue, and then to fight. Neither was foolish enough to cast a single spell, but their physical duels were dangerous enough. Thenedral left her alone, deciding to die alone before they could only see hate for each other.</p><p></p><p>While waiting to die, Thenedral heard of a powerful tome which would not only great immeasurable power, but would also eternal life. Unable to pass this up, he searched for this tome. It took several years, but he finally managed to find the tome. As he began to study the spells inside, he could feel the youth returning to him.</p><p></p><p>He returned to Sariatza, but found she had found another lover, a male Elf. Angry, Thenedral killed the Elf and nearly Sariatza before she could escape. Alone, he continued to live his vile life, always in search of more knowledge. During this time, he heard stories of another evil Wizard, an Elf named Sariatza. Both were becoming powerful and as her name spread, so did his. Soon, they became rivals, though in his heart, he still loved her.</p><p></p><p>She betrayed him yet again, sneaking into his house one night. She tortured him, made him suffer for reasons unknown to him. She weakened him, stealing his power, though she could not remove all the knowledge he held in his mind. As a last torment, she killed him, sending his soul to Hell.</p><p></p><p>Life was not over for him, however. He was revived by Astaroth, the Demon God of Knowledge. His body, however, was tainted by the evil blood of the Demons. Though he never agreed, he had made a pact with the Demon God. Returned to the world of the living, he took on the name Aldreneth, to prevent those who knew his name from killing him again while unable to successfully fight back.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Appearance]Aldreneth has the appearance of a middle-aged man though he is certainly in excellent shape for such. He has long black hair tied into a warrior's tail behind his head. His eyes are dark gray and speak of great intelligence. At least this is his appearance for the moment.[/SBLOCK]</p><p></p><p>[SBLOCK=Personality]Although he tries to hide it, he is quite chaotic in thoughts and actions. His mood swings back and forth, desiring to do one thing at one moment and another in another. At times he believes the knowledge is the greatest thing and can be spent hovering over books and at others, he just wants to go out and enjoy himself. He has a goal in his head, one that always remains with him, but you wouldn't think that by looking at him. He dislikes, however, others who are as chaotic as him. Although he is Demonic and claims to serve a Demon Lord and has a Demon familiar, he prefers to have the Lawful Devils under his command, an oddity among oddities. Although hated by his familiar at first, over t he years Tiayrerak has actually become accustomed to Aldreneth's antics and though he dislikes Devils as all Demons do, he has impressively begun to agree with Aldreneth that Lawful minions are better guardians, a shift in ideology capable only by one with Aldreneth's personality.[/SBLOCK]</p><p></p><p>[SBLOCK=Familiar]</p><p>Tiayrerak Shadowmancer 2</p><p>Size/Type: Tiny Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 3d8+3d6+6 (39 hp)</p><p>Initiative: +6</p><p>Speed: 20 ft, fly 50 ft. (perfect)</p><p>Armor Class: 22 (+2 size, +6 Dex, +4 natural), touch 18, flat-footed 16</p><p>Base Attack/Grapple: +4/-5</p><p>Attack: Claw +12 melee (1d3-1 plus poison)</p><p>Full Attack: 2 claws +12 melee (1d3-1 plus poison) and bite +7 melee (1d4-1)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Poison, spell-like abilities</p><p>Special Qualities: Alternate form, damage reduction 5/cold iron or good, darkvision 90 ft., fast healing 2, immunity to poison, resistance to fire 10</p><p>Saves: Fort +7, Ref +10, Will +8</p><p>Abilities: Str 8, Dex 22, Con 12, Int 17, Wis 15, Cha 18</p><p>Skills: Bluff +13, Diplomacy +11, Escape Artist +11, Gather Information +13, Hide +24, Knowledge (the Planes) +11, Move Silently +18, Search +10, Sense Motive +9, Sleight of Hand +13, Spot +11</p><p>Languages: Abyssal, Common, Elven, Goblin, Infernal</p><p>Feats: Cosmopolitan, Extend Mystery [Bonus], Natural Spell, Stealthy, Weapon Finesse</p><p>Alignment: Chaotic evil</p><p></p><p>Poison (Ex): Injury, Fortitude DC 14, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.</p><p></p><p>Spell-Like Abilities</p><p>At will—detect good, detect magic, and invisibility (self only); 1/day—cause fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC 11). Caster level 6th. The save DCs are Charisma-based.</p><p></p><p>Once per week a quasit can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).</p><p></p><p>Alternate Form (Su): A quasit can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that a quasit does not regain hit points for changing form, and any individual quasit can assume only one or two forms no larger than Medium.</p><p></p><p>Forms: Owl, mole.</p><p></p><p>Fundamentals: Caul of Shadows, Sight Obscurred, Umbral Hand</p><p>Apprentice Mysteries:</p><p>1st- Bend Perspective, Steel Shadows 1/day</p><p>2nd- Sight Eclipsed 1/day</p><p></p><p>Quasit Treasure:</p><p>Green Spinal - 100gp</p><p>Silver necklace - 75gp</p><p>2 silver rings - 50gp each[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2868515, member: 23023"] Okay, here's Aldreneth: [SBLOCK=Hey, don't look!][CODE] Name: Aldreneth Class: [Ranger 1/ Thaumaturgist 1 ; Thaumaturgist 3/ Fiendish Progression 3 Ranger 4/ Thaumaturgist 3] Ardent Dilettante 1 Race: Tiefling Half-Fiend [Outsider] Size: Medium Gender: Male Alignment: NE Deity: Str: 19 +4 Level: XP: Dex: 16 +3 BAB: +7 HP: 5d8+3d6 [+24] [60 hp] Con: 16 +3 Grapple: +11 Int: 19 +4 Speed: 30 ft., fly 30 ft (good) Wis: 15 +2 Init: +3 Cha: 19 +4 ACP: -3 ASF: - Base Armor Sheild Dex Size Nat Luck Defl. Total Armor: 10 +9 +2 +3 +3 +1 +1 29 Touch: 15 Flatfooted: 26 Armor: Mithril Full Plate, Hvy Stl Shield Class Abil. Misc Total Fort +5 +3 +1 +9 +12 with Gr. Resist Ref +5 +3 +1 +9 +12 with Gr. Resist Will +3 +2 +1 +6 +9 with Gr. Resist Weapon Attack Damage Critical M.W. Elven Thinblade +12/+7 1d8+4 18-20 [+2 to hit/dam. w/ Gr. Mag. Wpn] Elven Thinblade - Races of the Wild Languages: Abyssal Auran Celestial Common Draconic Gnoll Gnome Ignan Infernal Sylvan Terran Undercommon Abilities: Favored Enemy [Evil Outsider] Divine Spells DR 5/magic Favored Terrain [Underground] Immune to Poison Lore +7 Resistance to acid, cold, elec, fire 10 Spells: Domains: Evil, Knowledge 5+1/4+1/3+1/2+1 1st: Cure Light Wounds x2, Lesser Vigor, Omen of Peril, Shield of Faith D: Detect Secret Doors 2nd: Bull's Strength, Cure Moderate Wounds, Cloud of Knives x2 D: Detect Thoughts 3rd: Bestow Curse, Knight's Move, Prayer D: Clairaudience/Clairvoyance 4th: Gr. Mag. Wpn, Resistance [Greater] D: Divination Cloud of Knives - PHII Knight's Move - Spell Compendium Lesser Vigor - Spell Compendium Omen of Peril - Spell Compendium Resistance [Greater] - Spell Compendium Feats: [Abyssal Heritage Feats used to be Deformity Feats, but changed with the arrival of the Fiendish Codex ; More fitting for Thaumaturgist] Alertness [Bonus] Bonded Familiar Combat Expertise [Bonus] Demonic Skin [Bonus; Abyssal Heritage Feat] Improved Familiar Improved Flight Keeper of Forbidden Lore [Bonus; Abyssal Heritage Feat] Leadership Luck of Devils Master Linguist Track [Bonus] Bonded Familiar - PHII Luck of Devils - Luck of Heroes Master Linguist - Races of Destiny? Skill Points: Skills Ranks Mod Misc Total Bluff +10 +4 +14 Concentration +7 +3 +10 Diplomacy +9 +4 +13 Escape Artist +3 -2 +1 Gather Information +4 -2 +2 Knowledge [arcana] +9 +4 +13 [local] +9 +4 +13 [nature] +9 +4 +13 [planes] +3 +4 +2 +9 [religion] +9 +4 +13 Listen +5 +2 +4 +11 Search +3 +4 +2 +9 Sense Motive +4 +2 +2 +8 Spellcraft +5 +4 +2 +11 Spot +5 +2 +4 +11 Survival +6 +2 +8 Equipment: Cost Weight Mithril Full Plate +1 14,500gp 25 lb. (Of Calling; total of +2 equiv.) Ring of Deflection +1 2,000gp - Scroll of Cure Mod 150gp - Potion of Cure Light (2) Rod of Extension, Least 3,000gp 3 lb. Tattoo of Disguise on forehead 3,600gp - Handy Haversack 2,000gp 2 lb. Potion of Cure Serious (2) Potion of Cure Mod (2) Caltrops (2 pouches) Scroll Case (3) Ink (3 metal vials) Inkpen (3) Paper (30 sheets) Iron Vials (3) Book (3; 50 pages each; Journals) Lair: M.W. Dagger w/ secret compartment Wand of Magic Missiles [5th level; Alecruz] Silver Dagger Pendant w/ Moonstone Eyes - 125gp Chest w/ 4 sets of manacles and secret compartment Silver Crescent Moon Pendant w/ silver chain - 30gp Silver Elven Thinblade Total Weight: Money: 2,322gp 50pp 300sp Lgt Med Hvy Lift Push Max Weight: Age: Height: Weight: Eyes: Hair: Skin: [/CODE] [SBLOCK=Background]Thenedral was once a well-known name, and greatly feared. Stories are told of innocents killed, babies slaughtered, animals beaten, but none of these are true. Thenedral had a passion, as do we all. His passion was knowledge. He searched for it, yearned for it. All he ever needed was knowledge. Beware any who got in his way. If he believed you had some piece of knowledge, whether you truly did or not, Thenedrel would do whatever it took to get it from you. Whatever it took. Librarians and sages were the most common to disappear and later found dead. Even powerful Wizards who thought themselves safe from enemy Wizards wound up dead, their information taken by Thenedral before the last drop of life dripped from their bodies. Thenedrel, however, was not always powerful, of course. The powerful begin somewhere, and he began as a student of an Elven Wizard who had retired and taken on two apprentices. Know one knows how the human Thenedral convinced he Elven Wizard to take him on as an apprentice, but it is said that Sariatza was absolutely smitten with Thenedral and as her uncle, he could deny her nothing. Thenedral was an excellent student and quickly mastered the Arcane arts, only slightly more skilled than Sariatza. Together, once they had become more than proficient with the Arcane arts, they killed and tortured Sariatza’s uncle. Whose idea it was no one knows, but though people prefer to believe that Thenedral corrupted Sariatza, others are sure that Sariatza was just as cruel as Thenedral. Both interested in knowledge, they worked together, killing when necessary, torturing as well. During their time together, they aged, but Thenedral aged much more quickly than Sariatza. Both were pained to see that while Sariatza grew more beautiful, Thenedral grew only older. They began to argue, and then to fight. Neither was foolish enough to cast a single spell, but their physical duels were dangerous enough. Thenedral left her alone, deciding to die alone before they could only see hate for each other. While waiting to die, Thenedral heard of a powerful tome which would not only great immeasurable power, but would also eternal life. Unable to pass this up, he searched for this tome. It took several years, but he finally managed to find the tome. As he began to study the spells inside, he could feel the youth returning to him. He returned to Sariatza, but found she had found another lover, a male Elf. Angry, Thenedral killed the Elf and nearly Sariatza before she could escape. Alone, he continued to live his vile life, always in search of more knowledge. During this time, he heard stories of another evil Wizard, an Elf named Sariatza. Both were becoming powerful and as her name spread, so did his. Soon, they became rivals, though in his heart, he still loved her. She betrayed him yet again, sneaking into his house one night. She tortured him, made him suffer for reasons unknown to him. She weakened him, stealing his power, though she could not remove all the knowledge he held in his mind. As a last torment, she killed him, sending his soul to Hell. Life was not over for him, however. He was revived by Astaroth, the Demon God of Knowledge. His body, however, was tainted by the evil blood of the Demons. Though he never agreed, he had made a pact with the Demon God. Returned to the world of the living, he took on the name Aldreneth, to prevent those who knew his name from killing him again while unable to successfully fight back. [/SBLOCK] [SBLOCK=Appearance]Aldreneth has the appearance of a middle-aged man though he is certainly in excellent shape for such. He has long black hair tied into a warrior's tail behind his head. His eyes are dark gray and speak of great intelligence. At least this is his appearance for the moment.[/SBLOCK] [SBLOCK=Personality]Although he tries to hide it, he is quite chaotic in thoughts and actions. His mood swings back and forth, desiring to do one thing at one moment and another in another. At times he believes the knowledge is the greatest thing and can be spent hovering over books and at others, he just wants to go out and enjoy himself. He has a goal in his head, one that always remains with him, but you wouldn't think that by looking at him. He dislikes, however, others who are as chaotic as him. Although he is Demonic and claims to serve a Demon Lord and has a Demon familiar, he prefers to have the Lawful Devils under his command, an oddity among oddities. Although hated by his familiar at first, over t he years Tiayrerak has actually become accustomed to Aldreneth's antics and though he dislikes Devils as all Demons do, he has impressively begun to agree with Aldreneth that Lawful minions are better guardians, a shift in ideology capable only by one with Aldreneth's personality.[/SBLOCK] [SBLOCK=Familiar] Tiayrerak Shadowmancer 2 Size/Type: Tiny Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 3d8+3d6+6 (39 hp) Initiative: +6 Speed: 20 ft, fly 50 ft. (perfect) Armor Class: 22 (+2 size, +6 Dex, +4 natural), touch 18, flat-footed 16 Base Attack/Grapple: +4/-5 Attack: Claw +12 melee (1d3-1 plus poison) Full Attack: 2 claws +12 melee (1d3-1 plus poison) and bite +7 melee (1d4-1) Space/Reach: 2½ ft./0 ft. Special Attacks: Poison, spell-like abilities Special Qualities: Alternate form, damage reduction 5/cold iron or good, darkvision 90 ft., fast healing 2, immunity to poison, resistance to fire 10 Saves: Fort +7, Ref +10, Will +8 Abilities: Str 8, Dex 22, Con 12, Int 17, Wis 15, Cha 18 Skills: Bluff +13, Diplomacy +11, Escape Artist +11, Gather Information +13, Hide +24, Knowledge (the Planes) +11, Move Silently +18, Search +10, Sense Motive +9, Sleight of Hand +13, Spot +11 Languages: Abyssal, Common, Elven, Goblin, Infernal Feats: Cosmopolitan, Extend Mystery [Bonus], Natural Spell, Stealthy, Weapon Finesse Alignment: Chaotic evil Poison (Ex): Injury, Fortitude DC 14, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. Spell-Like Abilities At will—detect good, detect magic, and invisibility (self only); 1/day—cause fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC 11). Caster level 6th. The save DCs are Charisma-based. Once per week a quasit can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th). Alternate Form (Su): A quasit can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that a quasit does not regain hit points for changing form, and any individual quasit can assume only one or two forms no larger than Medium. Forms: Owl, mole. Fundamentals: Caul of Shadows, Sight Obscurred, Umbral Hand Apprentice Mysteries: 1st- Bend Perspective, Steel Shadows 1/day 2nd- Sight Eclipsed 1/day Quasit Treasure: Green Spinal - 100gp Silver necklace - 75gp 2 silver rings - 50gp each[/SBLOCK] [/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SCAP character board
Top