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SCAP set in the Wilderlands of High Fantasy - What are the basics to tell my players?
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<blockquote data-quote="sinecure" data-source="post: 4040668" data-attributes="member: 37668"><p>Just ask them where they want to have come from in the world and drop those into the world. That way they know their home land, it is exactly what they want, and you don't have to create that part of the world.</p><p></p><p>And if they are looking for very specific things to be in the world at large, for instance, they want an empire based on roman heritage or something, just ask for a list of what they really like, and tell them you'll do your best to put those in the gameworld. It's not like they are asking for every adventure to be revealed to them beforehand. I think they just want assurance that their wants are in the world. Since Wilderlands sounds like it is PoL, use only what you want. I mean, include what you want from anywhere and allow the players the opportunity to tell you what's in the world too, either through things their character would know or just stuff they'd like to have in to adventure in. Published adventures are most of what my players like, but they can get pretty creative too once they figure out their own ideas can be added to the world. At my own discretion, of course. I have my own stuff already made I need to fit it into or onto.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4040668, member: 37668"] Just ask them where they want to have come from in the world and drop those into the world. That way they know their home land, it is exactly what they want, and you don't have to create that part of the world. And if they are looking for very specific things to be in the world at large, for instance, they want an empire based on roman heritage or something, just ask for a list of what they really like, and tell them you'll do your best to put those in the gameworld. It's not like they are asking for every adventure to be revealed to them beforehand. I think they just want assurance that their wants are in the world. Since Wilderlands sounds like it is PoL, use only what you want. I mean, include what you want from anywhere and allow the players the opportunity to tell you what's in the world too, either through things their character would know or just stuff they'd like to have in to adventure in. Published adventures are most of what my players like, but they can get pretty creative too once they figure out their own ideas can be added to the world. At my own discretion, of course. I have my own stuff already made I need to fit it into or onto. [/QUOTE]
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SCAP set in the Wilderlands of High Fantasy - What are the basics to tell my players?
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