Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Scare them into submitting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WHW4" data-source="post: 5572439" data-attributes="member: 63382"><p>When running, I sincerely try to get into the monsters head. What are they after? How much is worth to them?</p><p></p><p>For an animal protecting its young or a mated pair of dragons, it may be a fight to the death scenario. For a band of goblins looking for an easy snatch and grab, if a few of them died horribly and quickly they'd probably cut their losses and retreat. It's all about risk/reward.</p><p></p><p>Animals generally also don't fight to the death barring specific scenarios (crazed, diseased in some way, protecting young as mentioned above); evolutionarily speaking, why would they? It makes no sense biologically. You can't pass your genes on if you're dead.</p><p></p><p>For intelligent/quasi-intelligent monsters an example: You attack what to your band-leader looked like a caravan composed of four armed individuals and a couple merchants. You number 20. Yes, we should attack. Twelve seconds later, Glubnub the Wise is decapitated by the big man with an axe, and four of your friends on the right flank were engulfed in a fireball and lay burning in the grass. Marines, we are LEAVING!</p><p></p><p>Evil leaders may throw their mooks at an enemy without care for losses, but barring some sort of mind control or a "greater fear of coming back empty handed," they also would break and run without extreme discipline. Hobgoblins make tenacious foes in that regard. Only a deep-seated sense of honor or duty to the cause or an intense, irrational hatred of the foe would keep someone fighting a losing battle - but this is usually reserved for the HEROES of the story (your group).</p></blockquote><p></p>
[QUOTE="WHW4, post: 5572439, member: 63382"] When running, I sincerely try to get into the monsters head. What are they after? How much is worth to them? For an animal protecting its young or a mated pair of dragons, it may be a fight to the death scenario. For a band of goblins looking for an easy snatch and grab, if a few of them died horribly and quickly they'd probably cut their losses and retreat. It's all about risk/reward. Animals generally also don't fight to the death barring specific scenarios (crazed, diseased in some way, protecting young as mentioned above); evolutionarily speaking, why would they? It makes no sense biologically. You can't pass your genes on if you're dead. For intelligent/quasi-intelligent monsters an example: You attack what to your band-leader looked like a caravan composed of four armed individuals and a couple merchants. You number 20. Yes, we should attack. Twelve seconds later, Glubnub the Wise is decapitated by the big man with an axe, and four of your friends on the right flank were engulfed in a fireball and lay burning in the grass. Marines, we are LEAVING! Evil leaders may throw their mooks at an enemy without care for losses, but barring some sort of mind control or a "greater fear of coming back empty handed," they also would break and run without extreme discipline. Hobgoblins make tenacious foes in that regard. Only a deep-seated sense of honor or duty to the cause or an intense, irrational hatred of the foe would keep someone fighting a losing battle - but this is usually reserved for the HEROES of the story (your group). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Scare them into submitting
Top