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<blockquote data-quote="Grimgrin" data-source="post: 5288870" data-attributes="member: 78830"><p><span style="font-family: 'Century Gothic'"><span style="font-size: 12px">I have some suggestions</span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"> </span></span></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'"><strong>Scarecrow Race</strong></span></span></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'">+1 any attribute is a little odd since it allows the PC to take a +3 DEX bonus as written. If you want some flexiblity, I would make it +2 INT or WIS (Like the Psi Races). Fire Vulnerability would be good for the scarecrow theme, but it is too easily overcome by equipment to be a proper penalty for PCs. Otherwise I like what you have written. </span></span></span></span></p><p> <span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p><p> <span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'"><strong>Strawfilled Carapace: </strong>As written it gives a double DEX AC bonus which is too good a bonus IMO; maybe a fixed bonus (i.e. +1 AC at 1st, 11th, and 21st) and drop the fire vulnerability. Additionally the feat could provide an armor based bonus to "escape" checks and/or eliminate some of the penalties to "squeezing" through tight spaces while wearing cloth or no armor.</span></span></span></span></p><p> <span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'"><strong>Soul Harvesting</strong>: You have to specify how long the soul pool endures. Is it for the encounter or the day or the lifetime of the scarecrow. (Between "rests" seems appropriate).</span></span></span></span></p><p> <span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'"><strong>Reaping Tools</strong>: I would limit this weapon feat to the sickle and scythe.</span></span></span></span></p><p> <span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-family: 'Segoe Print'"><strong>Mow Down</strong>: Knocking others down seems odd for a light weight straw man but fits the farming theme. Maybe if the scarecrow fell prone as well.</span></span></span></span></p><p> <span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px">You should also add a fear related racial feat. Such as:</span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"><strong>Scare Tactics:</strong> +1 attack bonus to powers that have the Fear and Psychic Keywords.</span></span></p><p><span style="font-family: 'Segoe Print'"><span style="font-size: 12px"></span></span></p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5288870, member: 78830"] [FONT=Century Gothic][SIZE=3]I have some suggestions[/SIZE][/FONT] [FONT=Segoe Print][SIZE=3][FONT=Segoe Print][SIZE=3] [/SIZE][/FONT] [SIZE=3][FONT=Segoe Print][B]Scarecrow Race[/B][/FONT][/SIZE] [SIZE=3][FONT=Segoe Print]+1 any attribute is a little odd since it allows the PC to take a +3 DEX bonus as written. If you want some flexiblity, I would make it +2 INT or WIS (Like the Psi Races). Fire Vulnerability would be good for the scarecrow theme, but it is too easily overcome by equipment to be a proper penalty for PCs. Otherwise I like what you have written. [/FONT][/SIZE] [SIZE=3][FONT=Segoe Print][B]Strawfilled Carapace: [/B]As written it gives a double DEX AC bonus which is too good a bonus IMO; maybe a fixed bonus (i.e. +1 AC at 1st, 11th, and 21st) and drop the fire vulnerability. Additionally the feat could provide an armor based bonus to "escape" checks and/or eliminate some of the penalties to "squeezing" through tight spaces while wearing cloth or no armor.[/FONT][/SIZE] [SIZE=3][FONT=Segoe Print][B]Soul Harvesting[/B]: You have to specify how long the soul pool endures. Is it for the encounter or the day or the lifetime of the scarecrow. (Between "rests" seems appropriate).[/FONT][/SIZE] [SIZE=3][FONT=Segoe Print][B]Reaping Tools[/B]: I would limit this weapon feat to the sickle and scythe.[/FONT][/SIZE] [SIZE=3][FONT=Segoe Print][B]Mow Down[/B]: Knocking others down seems odd for a light weight straw man but fits the farming theme. Maybe if the scarecrow fell prone as well.[/FONT][/SIZE] You should also add a fear related racial feat. Such as: [B]Scare Tactics:[/B] +1 attack bonus to powers that have the Fear and Psychic Keywords. [/SIZE][/FONT] [/QUOTE]
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