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Scared about squares
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<blockquote data-quote="Ricochet" data-source="post: 4110171" data-attributes="member: 2024"><p>So I have been reading a lot about 4E the last few days. I really like most of what I see, but one thing sets me off more than anything - squares. Grids, slides, adjacent foes and all the other wargaming aspects. I play Warhammer, where I get to do all this, but I prefer my D&D entirely without. At most we draw a quick sketch of a battle scene and play it from there.</p><p></p><p>I've played D&D for 15 years, and we have never used anything but our imaginations and common sense when describing/enacting combats. Its all about details and DM/Player interaction.</p><p></p><p>Now, having read some of the abilities of characters, it is almost implied that we need miniatures and sterile min/maxing through the use of these, to be able to use many of the spells/abilities/powers provided.</p><p></p><p>My players and I have no intention of ever using a battle grid and miniatures, so I guess my question is: <strong>will our group even be able to play 4th Edition now that all this "tactical movement and wargaming fun!!!!" has become almost a default part of the game?</strong></p><p></p><p>Playtesters, if any of you don't use minis etc. (I have found shockingly few who are against the use of these on the boards), is the game fun without, or should we just stick to previous editions and other games?</p><p></p><p>Edit: Reading the new Warlord abilities, it seems intricately linked to grid maps and rough to house-rule into a non-mini PoV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Ricochet, post: 4110171, member: 2024"] So I have been reading a lot about 4E the last few days. I really like most of what I see, but one thing sets me off more than anything - squares. Grids, slides, adjacent foes and all the other wargaming aspects. I play Warhammer, where I get to do all this, but I prefer my D&D entirely without. At most we draw a quick sketch of a battle scene and play it from there. I've played D&D for 15 years, and we have never used anything but our imaginations and common sense when describing/enacting combats. Its all about details and DM/Player interaction. Now, having read some of the abilities of characters, it is almost implied that we need miniatures and sterile min/maxing through the use of these, to be able to use many of the spells/abilities/powers provided. My players and I have no intention of ever using a battle grid and miniatures, so I guess my question is: [B]will our group even be able to play 4th Edition now that all this "tactical movement and wargaming fun!!!!" has become almost a default part of the game?[/B] Playtesters, if any of you don't use minis etc. (I have found shockingly few who are against the use of these on the boards), is the game fun without, or should we just stick to previous editions and other games? Edit: Reading the new Warlord abilities, it seems intricately linked to grid maps and rough to house-rule into a non-mini PoV :( [/QUOTE]
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