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<blockquote data-quote="D'karr" data-source="post: 4110354" data-attributes="member: 336"><p>Okay so you are saying that before 4e, you never had big fights. Your combats consisted of only 4-6 adventurers against a single monster, and you don't want to keep track of multiple opponents.</p><p></p><p>Then pit your party against elite or solo monsters.</p><p></p><p></p><p></p><p>Well I guess that your characters never used spells that had effects like cones or area burst either. It is pretty important to keep in mind where your opponents and allies are in those cases. If you were able to keep track of who was flanking pre-4e. I'm pretty sure that you can use the same mechanism to determine who is adjacent or not. Maybe just saying, I'm adjacent or flanking, etc. will continue to work the same way.</p><p></p><p></p><p></p><p>Oh, so how did you handle the "cool" spells before? Most of the powers have effects that are incredibly similar to what spells where in 3e.</p><p></p><p></p><p></p><p>Got it, you think that 4E is a boardgame. Okay, it's your opinion. It might be wrong but you're entitled to it.</p><p></p><p></p><p></p><p>Got it gamist good. Simulationist bad. 4e is a boardgame because it uses one or the other or neither.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4110354, member: 336"] Okay so you are saying that before 4e, you never had big fights. Your combats consisted of only 4-6 adventurers against a single monster, and you don't want to keep track of multiple opponents. Then pit your party against elite or solo monsters. Well I guess that your characters never used spells that had effects like cones or area burst either. It is pretty important to keep in mind where your opponents and allies are in those cases. If you were able to keep track of who was flanking pre-4e. I'm pretty sure that you can use the same mechanism to determine who is adjacent or not. Maybe just saying, I'm adjacent or flanking, etc. will continue to work the same way. Oh, so how did you handle the "cool" spells before? Most of the powers have effects that are incredibly similar to what spells where in 3e. Got it, you think that 4E is a boardgame. Okay, it's your opinion. It might be wrong but you're entitled to it. Got it gamist good. Simulationist bad. 4e is a boardgame because it uses one or the other or neither. [/QUOTE]
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