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<blockquote data-quote="Zimri" data-source="post: 4110790" data-attributes="member: 15991"><p>you misunderstand.. likely because I could have been clearer.</p><p></p><p>I personally love 4e. It sounds amazing. I don't think it will be any harder to play without a mat in 4e than it was to play without one in 3.X, and I plan on picking it up eventually and my group will do what we did with 3e to 3.5 slowly change over time </p><p></p><p>An encounter starts initiative is rolled generally at this point with our party build (no arcane caster and a melee cleric) it works out to "fluff text about room" "number of creatures and anything that distinguishes one or more from the rest" "party briefly discusses who should kill what/what should die first/who will flank with who" "pc/npc close and attack if close enough or move toward intended target in initiative order" My target dies I ask "can i move to a position to help (the most hurt usually) party member on my next turn" At this point thats really as complex as we get add in "to do that you move through this npcs square because he is between you and where you want to be so tumble or take the aoo"</p><p></p><p>If we are going to be in a combat that could span multiple rooms and events our dm has a program she uses to draw a revealable map on the computer and outputs that to the tv, it has counters and what not for the participants.</p><p></p><p>so yeah I think it'll work just as well with 4e as it worked with 3.5 without much more need for complexities. we'll find a way workable for us to deal with terrain and traps.</p></blockquote><p></p>
[QUOTE="Zimri, post: 4110790, member: 15991"] you misunderstand.. likely because I could have been clearer. I personally love 4e. It sounds amazing. I don't think it will be any harder to play without a mat in 4e than it was to play without one in 3.X, and I plan on picking it up eventually and my group will do what we did with 3e to 3.5 slowly change over time An encounter starts initiative is rolled generally at this point with our party build (no arcane caster and a melee cleric) it works out to "fluff text about room" "number of creatures and anything that distinguishes one or more from the rest" "party briefly discusses who should kill what/what should die first/who will flank with who" "pc/npc close and attack if close enough or move toward intended target in initiative order" My target dies I ask "can i move to a position to help (the most hurt usually) party member on my next turn" At this point thats really as complex as we get add in "to do that you move through this npcs square because he is between you and where you want to be so tumble or take the aoo" If we are going to be in a combat that could span multiple rooms and events our dm has a program she uses to draw a revealable map on the computer and outputs that to the tv, it has counters and what not for the participants. so yeah I think it'll work just as well with 4e as it worked with 3.5 without much more need for complexities. we'll find a way workable for us to deal with terrain and traps. [/QUOTE]
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