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<blockquote data-quote="Kordeth" data-source="post: 4111023" data-attributes="member: 5036"><p>Dirt-simple conversion to run 4E without minis or a board:</p><p></p><p>There are 4 ranges you need to worry about: melee, close, short, and long. A single move action allows you to close or open your range to a particular creature by one category.</p><p></p><p><strong>Melee</strong> range means you can make melee attacks against the target. You provoke OAs for making ranged attacks at this range.</p><p></p><p><strong>Close</strong> range means you can reach the target with the expenditure of a single move action or a charge. You suffer no penalty to ranged attacks at this range, regardless of weapon.</p><p></p><p><strong>Short</strong> range means you can reach the target with a double-move or a run.</p><p></p><p><strong>Long</strong> range means it would take you two rounds worth of full movement to reach the target. Beyond long range, a creature is not considered to be "in combat."</p><p></p><p>All ranged weapons have a range of close, short, or long. You can target any enemy within that range category or closer at no penalty, and enemies one range category beyond that at a -2 penalty (or whatever the 4E long-range penalty is, I don't recall).</p><p></p><p>Reach loses its specific range; a creature with reach can effectively engage a creature without reach in melee combat from close range.</p><p></p><p>Powers that shift, slide, push or pull a target are converted to the same range categories--if you can push an enemy 4 squares by the RAW, for example, you can instead push that target to close range. An exact conversion is left to the individual DM.</p><p></p><p>Exceptionally fast creatures (those with a Speed of, say, over 12 squares) can move <em>two</em> range categories per move action.</p><p></p><p>Area effects (bursts, blasts, or zones) have a size of Small (target up to two creatures within the same range category), Medium (target up to four creatures all of whom are within one range category of each other), or Large (target up to six creatures all of whom are within two range categories of each other). For example, a Close area burst Small targets up to two creatures in the Close range category, while a Short area burst Medium can hit up to four creatures who may be at Close and Short ranges, or at Short and Long ranges.</p><p></p><p>There you go--it's abstract as hell, but you're playing a tactical skirmish-based combat system without any sort of markers or concrete positioning, you can live with abstraction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Best of all, you can convert powers on a case-by-case basis as needed. If the party fighter never learns the Diamond Rhinoceros Enema attack, you don't need to worry about converting it. There are probably weird edge-cases that will arise, but considering I whipped this up in 15 minutes, I think it's pretty decent.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4111023, member: 5036"] Dirt-simple conversion to run 4E without minis or a board: There are 4 ranges you need to worry about: melee, close, short, and long. A single move action allows you to close or open your range to a particular creature by one category. [b]Melee[/b] range means you can make melee attacks against the target. You provoke OAs for making ranged attacks at this range. [b]Close[/b] range means you can reach the target with the expenditure of a single move action or a charge. You suffer no penalty to ranged attacks at this range, regardless of weapon. [b]Short[/b] range means you can reach the target with a double-move or a run. [b]Long[/b] range means it would take you two rounds worth of full movement to reach the target. Beyond long range, a creature is not considered to be "in combat." All ranged weapons have a range of close, short, or long. You can target any enemy within that range category or closer at no penalty, and enemies one range category beyond that at a -2 penalty (or whatever the 4E long-range penalty is, I don't recall). Reach loses its specific range; a creature with reach can effectively engage a creature without reach in melee combat from close range. Powers that shift, slide, push or pull a target are converted to the same range categories--if you can push an enemy 4 squares by the RAW, for example, you can instead push that target to close range. An exact conversion is left to the individual DM. Exceptionally fast creatures (those with a Speed of, say, over 12 squares) can move [i]two[/i] range categories per move action. Area effects (bursts, blasts, or zones) have a size of Small (target up to two creatures within the same range category), Medium (target up to four creatures all of whom are within one range category of each other), or Large (target up to six creatures all of whom are within two range categories of each other). For example, a Close area burst Small targets up to two creatures in the Close range category, while a Short area burst Medium can hit up to four creatures who may be at Close and Short ranges, or at Short and Long ranges. There you go--it's abstract as hell, but you're playing a tactical skirmish-based combat system without any sort of markers or concrete positioning, you can live with abstraction. :) Best of all, you can convert powers on a case-by-case basis as needed. If the party fighter never learns the Diamond Rhinoceros Enema attack, you don't need to worry about converting it. There are probably weird edge-cases that will arise, but considering I whipped this up in 15 minutes, I think it's pretty decent. [/QUOTE]
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