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General Tabletop Discussion
*Dungeons & Dragons
Scared Cow: magic Weapon & Armor plusses
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<blockquote data-quote="Blue" data-source="post: 7103951" data-attributes="member: 20564"><p>Are plusses to hit/damage or AC from magical weapons and armor a sacred cow that would feel off if it wasn't there?</p><p></p><p>We had started a game at 5th and were allowed an uncommon magic item each, and every single person who used a weapon regularly picked a +1 weapon. And really, the number of rolls that these will add to eclipses any other +1 you'll get.</p><p></p><p>(Yes, there are other good items - in a previous campaign that did the same thing I ended up with a flying item that gave me lots of uniqueness and flexibility, but those seem to be the exception.)</p><p></p><p>What if magic weapons only carried something nifty and the fact that they were magic to overcome resistance? This one has a +2 crit range, this one sheds light and does +d6 fire damage, this one fights for the wielder so acts as if you have a 17 STR when wielding it no matter what it really is.</p><p></p><p>With bounded accuracy I don't think this is the killer that it would be in some earlier editions, though it may make the "get a 20" in your attack ability something that has a higher priority.</p><p></p><p>This would be a moderate nerf to magic weapons and armor, mostly because of how prevalent the rolls are. Would that (further) upset the balance between weapon-users and spell casters?</p><p></p><p>Would you play in a game knowing that magic weapons were being changed like this? Would it impact your class selection if you did?</p></blockquote><p></p>
[QUOTE="Blue, post: 7103951, member: 20564"] Are plusses to hit/damage or AC from magical weapons and armor a sacred cow that would feel off if it wasn't there? We had started a game at 5th and were allowed an uncommon magic item each, and every single person who used a weapon regularly picked a +1 weapon. And really, the number of rolls that these will add to eclipses any other +1 you'll get. (Yes, there are other good items - in a previous campaign that did the same thing I ended up with a flying item that gave me lots of uniqueness and flexibility, but those seem to be the exception.) What if magic weapons only carried something nifty and the fact that they were magic to overcome resistance? This one has a +2 crit range, this one sheds light and does +d6 fire damage, this one fights for the wielder so acts as if you have a 17 STR when wielding it no matter what it really is. With bounded accuracy I don't think this is the killer that it would be in some earlier editions, though it may make the "get a 20" in your attack ability something that has a higher priority. This would be a moderate nerf to magic weapons and armor, mostly because of how prevalent the rolls are. Would that (further) upset the balance between weapon-users and spell casters? Would you play in a game knowing that magic weapons were being changed like this? Would it impact your class selection if you did? [/QUOTE]
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Scared Cow: magic Weapon & Armor plusses
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