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<blockquote data-quote="Arkhandus" data-source="post: 5534908" data-attributes="member: 13966"><p>.........So, it's basically a cleric with nonsensical base saving throws for its HD and magical focus, and roughly 10 bonus feats in place of some spells, 4 minor Marshal auras in place of a few more spells, gains approximately 5 spells as spell-like abilities useable several times per day, eventually gains the benefits of a template, early on gains a short- to mid-range at-will area attack equivalent to a warlock's eldritch blast but slightly different and capable of bull rushing victims rather well, quickly gains an extra (albeit weak) attack each round in melee that can also freeze an opponent's limb temporarily, gains significant cold resistance, gains an ability at least as good as the Shadow Blade feat from Tome of Battle or possibly twice as good, gains an awesome at-will short-range teleportation with only a tiny fraction of the restrictions of a higher-level Shadowdancer's Shadow Jump, gains the capacity to control roughly 50% to 100% more undead through Animate Dead, gains the capacity to control twice as many undead through Rebuke Undead, eventually increases his followers' levels by 1 though <em>that </em>hardly matters, and gains THREE ridiculously overpowered special attacks or transformations useable at least once per encounter (or more!)........... Also, an obvious ripoff of at least 2 anime series, Bleach and Naruto.</p><p></p><p>I could say I've seen more-broken classes before, but I might be wrong since I can't think of any right now. It's a munchkin cheese-fest of damage boosts, DR/ER/SR-bypassing (or mitigating) attacks, massive undead legions, constant teleportation, frequent free concealment (with added benefits!), decent melee ability (at least given the fact that they can teleport away after attacking, to avoid their d6 HD becoming too much of a liability, not to mention all the ways they can freeze opponents in place or gain concealment or cover or the like, and all the disposable minions to throw in the enemy's way), and mediocre offensive spellcasting.</p><p></p><p>Perhaps suggest that he play a Warmage (Complete Arcane) or Duskblade (PHB 2) instead? Multiclassing as an Elemental Savant or some other such cold-appropriate prestige class later, perhaps? At least they're somewhat less broken and easier to deal with. Of course, as the DM, you can just say "NO" to anything that you don't consider appropriate in your game.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5534908, member: 13966"] .........So, it's basically a cleric with nonsensical base saving throws for its HD and magical focus, and roughly 10 bonus feats in place of some spells, 4 minor Marshal auras in place of a few more spells, gains approximately 5 spells as spell-like abilities useable several times per day, eventually gains the benefits of a template, early on gains a short- to mid-range at-will area attack equivalent to a warlock's eldritch blast but slightly different and capable of bull rushing victims rather well, quickly gains an extra (albeit weak) attack each round in melee that can also freeze an opponent's limb temporarily, gains significant cold resistance, gains an ability at least as good as the Shadow Blade feat from Tome of Battle or possibly twice as good, gains an awesome at-will short-range teleportation with only a tiny fraction of the restrictions of a higher-level Shadowdancer's Shadow Jump, gains the capacity to control roughly 50% to 100% more undead through Animate Dead, gains the capacity to control twice as many undead through Rebuke Undead, eventually increases his followers' levels by 1 though [I]that [/I]hardly matters, and gains THREE ridiculously overpowered special attacks or transformations useable at least once per encounter (or more!)........... Also, an obvious ripoff of at least 2 anime series, Bleach and Naruto. I could say I've seen more-broken classes before, but I might be wrong since I can't think of any right now. It's a munchkin cheese-fest of damage boosts, DR/ER/SR-bypassing (or mitigating) attacks, massive undead legions, constant teleportation, frequent free concealment (with added benefits!), decent melee ability (at least given the fact that they can teleport away after attacking, to avoid their d6 HD becoming too much of a liability, not to mention all the ways they can freeze opponents in place or gain concealment or cover or the like, and all the disposable minions to throw in the enemy's way), and mediocre offensive spellcasting. Perhaps suggest that he play a Warmage (Complete Arcane) or Duskblade (PHB 2) instead? Multiclassing as an Elemental Savant or some other such cold-appropriate prestige class later, perhaps? At least they're somewhat less broken and easier to deal with. Of course, as the DM, you can just say "NO" to anything that you don't consider appropriate in your game. [/QUOTE]
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