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<blockquote data-quote="Greenfield" data-source="post: 5535367" data-attributes="member: 6669384"><p>Okay, now here's what you do.</p><p></p><p>Sit or stand straight. Take a deep breath, all the way down into your gut.</p><p></p><p>And now, from the gut, repeat the following magic word:</p><p></p><p><span style="font-size: 18px">NO!</span></p><p style="text-align: left"><span style="font-size: 12px"></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px">Repeat as necessary. And don't be afraid to practice during what passes for normal play with this person. You want to be ready when he tries to spring his homebrew on you.</span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px">If you want to get in some design practice, take his homebrew class and rebuild it. Follow the theme, regarding color and feel, but rewrite it from the ground up. </span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px">In general, not every player is a good fit in every game. I've seen campaigns I wasn't at all comfortable in because of the power game attitude. I've met players who were uncomfortable with the power levels I ran my characters at. What you or I might consider "power gaming", others may consider normal play, or even a bit on the conservative side. And what you or I might consider normal, comfortable development, others may think of as over the top.</span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px">But there are always players who work to challenge the DM's ability to manage the game, who in essence strive to break the campaign. If you have such a player, have a private chat with them and ask them to stop. Explain that it isn't supposed to be a contest between the two of you, but a cooperative effort and fun and friendly gaming. </span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px">And if that doesn't work (and in my experience it usually doesn't), then suggest that they leave.</span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px">I hate that part, by the way. I think every DM does. But sadly, sometimes it's part of the job.</span></span></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5535367, member: 6669384"] Okay, now here's what you do. Sit or stand straight. Take a deep breath, all the way down into your gut. And now, from the gut, repeat the following magic word: [SIZE=5]NO![/SIZE] [LEFT][SIZE=3] [SIZE=2]Repeat as necessary. And don't be afraid to practice during what passes for normal play with this person. You want to be ready when he tries to spring his homebrew on you. If you want to get in some design practice, take his homebrew class and rebuild it. Follow the theme, regarding color and feel, but rewrite it from the ground up. In general, not every player is a good fit in every game. I've seen campaigns I wasn't at all comfortable in because of the power game attitude. I've met players who were uncomfortable with the power levels I ran my characters at. What you or I might consider "power gaming", others may consider normal play, or even a bit on the conservative side. And what you or I might consider normal, comfortable development, others may think of as over the top. But there are always players who work to challenge the DM's ability to manage the game, who in essence strive to break the campaign. If you have such a player, have a private chat with them and ask them to stop. Explain that it isn't supposed to be a contest between the two of you, but a cooperative effort and fun and friendly gaming. And if that doesn't work (and in my experience it usually doesn't), then suggest that they leave. I hate that part, by the way. I think every DM does. But sadly, sometimes it's part of the job. [/SIZE][/SIZE][/LEFT] [/QUOTE]
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