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<blockquote data-quote="Flameboy99" data-source="post: 6514180" data-attributes="member: 6789937"><p>Not specifically one stemming from D&D, but it's carried over a lot.</p><p></p><p>I'm a big fan of roguelikes; Nethack in particular. For those of you who don't know, roguelikes are video games that are A) usually (But not always!) RPGs, B) feature heavy randomization, and C) usually have all the mercy of playing the Tomb of Horrors and Temple of Elemental Evil back to back with level 1 characters. Nethack is also a bit odd in that having good equipment is much more important than having a high level (In fact, leveling up is often a bad thing, because monster difficulty scales with your level, and scales much faster than the benefits for gaining a level do. Equipment, meanwhile, scales with how far down you are in the dungeon. However, there are guaranteed boss monsters on some floors, so you'd want to be high enough level to beat them, so you wanted to try and control your level gains to be just powerful enough to beat the major bosses, while still not having to contend with the more powerful regular dungeon enemies; but I digress).</p><p></p><p>Due to the importance of equipment in the game, item destroying(/corroding/burning/rusting) monsters are really dangerous and difficult to deal with. This includes many D&D classics such as Rust Monsters (In some forks, anyways; SLASH'EM and UnNetHack in particular have them, I think), various jellies, and a number of other things. So, I've always had an irrational fear of item destroying monsters in D&D, because I'm used to that being a potential death sentence for a character.</p></blockquote><p></p>
[QUOTE="Flameboy99, post: 6514180, member: 6789937"] Not specifically one stemming from D&D, but it's carried over a lot. I'm a big fan of roguelikes; Nethack in particular. For those of you who don't know, roguelikes are video games that are A) usually (But not always!) RPGs, B) feature heavy randomization, and C) usually have all the mercy of playing the Tomb of Horrors and Temple of Elemental Evil back to back with level 1 characters. Nethack is also a bit odd in that having good equipment is much more important than having a high level (In fact, leveling up is often a bad thing, because monster difficulty scales with your level, and scales much faster than the benefits for gaining a level do. Equipment, meanwhile, scales with how far down you are in the dungeon. However, there are guaranteed boss monsters on some floors, so you'd want to be high enough level to beat them, so you wanted to try and control your level gains to be just powerful enough to beat the major bosses, while still not having to contend with the more powerful regular dungeon enemies; but I digress). Due to the importance of equipment in the game, item destroying(/corroding/burning/rusting) monsters are really dangerous and difficult to deal with. This includes many D&D classics such as Rust Monsters (In some forks, anyways; SLASH'EM and UnNetHack in particular have them, I think), various jellies, and a number of other things. So, I've always had an irrational fear of item destroying monsters in D&D, because I'm used to that being a potential death sentence for a character. [/QUOTE]
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