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<blockquote data-quote="Evhelm" data-source="post: 6514336" data-attributes="member: 6781294"><p>As a player: a DM had an NPC ally that was leading us to our objective, but Indiana Jones style, she betrayed us. The moment of her betrayal was the scariest part, because it was in the middle of a pivotal battle with demons, and her betrayal divided the (already small) party of three into me (the cleric) and them (the monk and fighter). I only survived because I was a cleric of Tyr and played more like a Paladin than a traditional cleric. Loads of fun!</p><p></p><p>As a DM: Can't remember the adventure now, but there's a 3e module where the party has to traverse a lot of underground caverns between dungeon levels. In on particularly tricky traverse, with a cold, fast-moving stream, in the pitch black, a roper waited. That roper was a balanced encounter for the party (actually a little easier than balance, by CR level) but in those close confines, with the water, the darkness, and the PCs expecting that the encounter was surviving the trip rather than a monster, it was little-girl-shriek kind of scary for them. The roper had killed and eaten 3 of the 8 party members before they finally got it.</p><p></p><p>What made it so fantastic was that they (perhaps foolishly) only had one torchbearer, so the moment they realized they were in trouble was when they heard a scream, then were plunged into darkness (as the party's ranger was grabbed by the roper and pulled through the water--killing the torch). </p><p></p><p>After that, Darkvision or everburning torches became staples of the party--they'd look for everburning torches over +1 gear!</p></blockquote><p></p>
[QUOTE="Evhelm, post: 6514336, member: 6781294"] As a player: a DM had an NPC ally that was leading us to our objective, but Indiana Jones style, she betrayed us. The moment of her betrayal was the scariest part, because it was in the middle of a pivotal battle with demons, and her betrayal divided the (already small) party of three into me (the cleric) and them (the monk and fighter). I only survived because I was a cleric of Tyr and played more like a Paladin than a traditional cleric. Loads of fun! As a DM: Can't remember the adventure now, but there's a 3e module where the party has to traverse a lot of underground caverns between dungeon levels. In on particularly tricky traverse, with a cold, fast-moving stream, in the pitch black, a roper waited. That roper was a balanced encounter for the party (actually a little easier than balance, by CR level) but in those close confines, with the water, the darkness, and the PCs expecting that the encounter was surviving the trip rather than a monster, it was little-girl-shriek kind of scary for them. The roper had killed and eaten 3 of the 8 party members before they finally got it. What made it so fantastic was that they (perhaps foolishly) only had one torchbearer, so the moment they realized they were in trouble was when they heard a scream, then were plunged into darkness (as the party's ranger was grabbed by the roper and pulled through the water--killing the torch). After that, Darkvision or everburning torches became staples of the party--they'd look for everburning torches over +1 gear! [/QUOTE]
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