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Scaring players... tips needed!
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<blockquote data-quote="Napftor" data-source="post: 599103" data-attributes="member: 617"><p>Well, I don't know if you use music in your campaign, but now would be a good time to whip out some scary soundtracks. The quieter bits of Aliens for instance, or the chanting from Temple of Doom for the final battle. Also use near eye-damagingly-low lighting in your gaming area.</p><p></p><p>I'm not sure what your demon can control, but maybe he can have some whacky effect on the ships electrical system. While the storm's doing its thing outside and everything's dark, suddenly have the lights go on full brightness where the PCs are and have everything be eerily quiet (even though nothing is there). The reverse would also be spooky. For whatever reason, the PCs light source is extinguished for a short time and the only lighting comes from the storm's violent flashes. Hmm, a strobe effect wouldn't be bad either with minor vision penalties.</p><p></p><p>If your demon hasn't eaten (or otherwise desposed of) the corpses of the crew, position them graphically about the ship's interior. Maybe the thing likes its trophies with no eyes or ears and hanging from the rafters, blood dripping like water onto the deckplates.</p><p></p><p>Roll discreetly behind your GM screen for no reason. Follow some of these nonsense rolls by asking a player, "What is your PC doing right now?" Have them roll many Listen and Spot checks as well for no reason. You'll also want more obvious displays of its power before getting to it, like steel doors ripped from the hinges and claw marks gutting the machinery.</p><p></p><p>There's some off the cuff suggestions. I'm sure more will follow.</p></blockquote><p></p>
[QUOTE="Napftor, post: 599103, member: 617"] Well, I don't know if you use music in your campaign, but now would be a good time to whip out some scary soundtracks. The quieter bits of Aliens for instance, or the chanting from Temple of Doom for the final battle. Also use near eye-damagingly-low lighting in your gaming area. I'm not sure what your demon can control, but maybe he can have some whacky effect on the ships electrical system. While the storm's doing its thing outside and everything's dark, suddenly have the lights go on full brightness where the PCs are and have everything be eerily quiet (even though nothing is there). The reverse would also be spooky. For whatever reason, the PCs light source is extinguished for a short time and the only lighting comes from the storm's violent flashes. Hmm, a strobe effect wouldn't be bad either with minor vision penalties. If your demon hasn't eaten (or otherwise desposed of) the corpses of the crew, position them graphically about the ship's interior. Maybe the thing likes its trophies with no eyes or ears and hanging from the rafters, blood dripping like water onto the deckplates. Roll discreetly behind your GM screen for no reason. Follow some of these nonsense rolls by asking a player, "What is your PC doing right now?" Have them roll many Listen and Spot checks as well for no reason. You'll also want more obvious displays of its power before getting to it, like steel doors ripped from the hinges and claw marks gutting the machinery. There's some off the cuff suggestions. I'm sure more will follow. [/QUOTE]
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