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Scaring players... tips needed!
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<blockquote data-quote="DM with a vengence" data-source="post: 599108" data-attributes="member: 1679"><p>Never state facts, always use words like "looks" and "appears" in your descriptions. Instead of "The hallway is clear." use "The hallyway appears clear." While this will drive them crazy, it will also scare them a lot.</p><p></p><p>Have them make constant listen or spot checks, which will allow them to hear strange noises in the depths of the ship or see shadows flitting around the edges of their vision.</p><p></p><p>"As you advance between the cargo container, you hear metallic clanking sounds from above your head, like something is walking on the cargo container next to you."</p><p></p><p>"There's something perched on the radar mast, but a sudden flash of lightening blinds you, and when you can see again it's gone."</p><p></p><p>They find a dead crew member. He's been ripped to shreds, and next to him is a 12 gauge shotgun and five empty shell cases.</p><p></p><p>The ship is plauged with strange electrical faults, the lights and air conditioner go on and off more of less at random.</p><p></p><p>Their equipment is sabotaged when it is left alone. Flashlights will have their batteries removed and put in backwards, ropes will come undone, doors will lock and so on.</p><p></p><p>Make them split up. You need a man on the bridge, and someone in the engine room, and someone has to seach the crew quarters to see in their's anybody left alive, and someone has to compile the data on the experiment. Make sure that each of these duties splits them up.</p><p></p><p>Let them find one survivor who's completely crazy, have him talk only about one aspect of them demon.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 599108, member: 1679"] Never state facts, always use words like "looks" and "appears" in your descriptions. Instead of "The hallway is clear." use "The hallyway appears clear." While this will drive them crazy, it will also scare them a lot. Have them make constant listen or spot checks, which will allow them to hear strange noises in the depths of the ship or see shadows flitting around the edges of their vision. "As you advance between the cargo container, you hear metallic clanking sounds from above your head, like something is walking on the cargo container next to you." "There's something perched on the radar mast, but a sudden flash of lightening blinds you, and when you can see again it's gone." They find a dead crew member. He's been ripped to shreds, and next to him is a 12 gauge shotgun and five empty shell cases. The ship is plauged with strange electrical faults, the lights and air conditioner go on and off more of less at random. Their equipment is sabotaged when it is left alone. Flashlights will have their batteries removed and put in backwards, ropes will come undone, doors will lock and so on. Make them split up. You need a man on the bridge, and someone in the engine room, and someone has to seach the crew quarters to see in their's anybody left alive, and someone has to compile the data on the experiment. Make sure that each of these duties splits them up. Let them find one survivor who's completely crazy, have him talk only about one aspect of them demon. [/QUOTE]
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