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Scaring players... tips needed!
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<blockquote data-quote="Bagpuss" data-source="post: 599916" data-attributes="member: 3987"><p>I ran a spooky Resident Evil type game on Halloween that had a similair "Go in expecting normal mission, find everyone dead then weird stuff happens".</p><p></p><p>I had the room lit only by one main lamp which I set on a timer, so part way through the evening the room plunged into darkness. Then I broke out the glowsticks I bought earlier. Depends if you are willing to spend a few quid and have time to prepare such things.</p><p></p><p>Suspence is the easiest way to build fear. Hint at things in the best horror movies you never get to see the monster long enough to realise its some CGI effect or guy in a rubber suit. Slowly reveal the story of whats happened on the ship.</p><p></p><p>Start with a ghostly quiet ship a drift (or if you prefer locked on auto-pilot heading for a major population centre), then they should hear noises, some scrapping on metal, banging thats hard to locate. The discover blood, buckled doors, and eventually a body.</p><p></p><p>Get handouts prepare of crewmen's diaries, ships logs or research notes from the occult scientist that have been travelling with their creation, clues that point towards the creature.</p><p></p><p>You need to introduce some disposable NPC's perhaps they find a surviving crew member babbling about the horror, or the pilot for the zodiac / helicopter, etc. Some NPC's you can kill off (either they disappear after completely screaming something over the radio, or their corpse is discovered horribly disfigured missing the liver or something) before the creature turns its attention to the party.</p><p></p><p>The party should not be able to kill the monster with conventional weapons, drive it off for a short time perhaps, but killing it will take more thought or resources. They must come to the conclusion that they have to some how get off the ship, or find some special method to kill the creature (be it blowing up the whole ship, or performing a banishing ritual for example). The players will probably come up with a number of solutions, not just the one you had in mind, don't rule out thier ideas.</p><p></p><p>That's how I'ld play it.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 599916, member: 3987"] I ran a spooky Resident Evil type game on Halloween that had a similair "Go in expecting normal mission, find everyone dead then weird stuff happens". I had the room lit only by one main lamp which I set on a timer, so part way through the evening the room plunged into darkness. Then I broke out the glowsticks I bought earlier. Depends if you are willing to spend a few quid and have time to prepare such things. Suspence is the easiest way to build fear. Hint at things in the best horror movies you never get to see the monster long enough to realise its some CGI effect or guy in a rubber suit. Slowly reveal the story of whats happened on the ship. Start with a ghostly quiet ship a drift (or if you prefer locked on auto-pilot heading for a major population centre), then they should hear noises, some scrapping on metal, banging thats hard to locate. The discover blood, buckled doors, and eventually a body. Get handouts prepare of crewmen's diaries, ships logs or research notes from the occult scientist that have been travelling with their creation, clues that point towards the creature. You need to introduce some disposable NPC's perhaps they find a surviving crew member babbling about the horror, or the pilot for the zodiac / helicopter, etc. Some NPC's you can kill off (either they disappear after completely screaming something over the radio, or their corpse is discovered horribly disfigured missing the liver or something) before the creature turns its attention to the party. The party should not be able to kill the monster with conventional weapons, drive it off for a short time perhaps, but killing it will take more thought or resources. They must come to the conclusion that they have to some how get off the ship, or find some special method to kill the creature (be it blowing up the whole ship, or performing a banishing ritual for example). The players will probably come up with a number of solutions, not just the one you had in mind, don't rule out thier ideas. That's how I'ld play it. [/QUOTE]
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