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Scaring players... tips needed!
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<blockquote data-quote="Speaker" data-source="post: 602739" data-attributes="member: 6571"><p>Ah, horror.</p><p></p><p>Whenever I finally get around to writing a good story hour, I will make sure to include a couple of old D&D adventures from a year back. Any day now<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Dim lights, yes. Telling the players to bring their own flashlights is another good idea, up to and including the slow dimming as the bulbs start to die over a long session.</p><p></p><p>I love the spot and listen check ideas. If you have some throw away NPCs around, have the characters find him or her dying just seconds after the <em>thing</em> leaves the scene.</p><p></p><p>Pacing, as has been mentioned, is one of the most overlooked and most terrifying aspects of horror. Reference nameless's suggestions in particular. Pulled off well, you will catch the players full thrust just as they sigh in relief.</p><p></p><p>Try to avoid statted beasts. We fear the unknown.</p><p></p><p>A large flake of dry ice in water at just the right time is perfect. Using flashlights and dry ice is better. Using your own lights with inter-changeable shading (a green, red or purple filter), dry ice and strobe lamps are about as good as it gets.</p><p></p><p>In no time, you will have your players looking over their shoulders and muffling gasps of fright. Good luck!</p></blockquote><p></p>
[QUOTE="Speaker, post: 602739, member: 6571"] Ah, horror. Whenever I finally get around to writing a good story hour, I will make sure to include a couple of old D&D adventures from a year back. Any day now:). Dim lights, yes. Telling the players to bring their own flashlights is another good idea, up to and including the slow dimming as the bulbs start to die over a long session. I love the spot and listen check ideas. If you have some throw away NPCs around, have the characters find him or her dying just seconds after the [I]thing[/I] leaves the scene. Pacing, as has been mentioned, is one of the most overlooked and most terrifying aspects of horror. Reference nameless's suggestions in particular. Pulled off well, you will catch the players full thrust just as they sigh in relief. Try to avoid statted beasts. We fear the unknown. A large flake of dry ice in water at just the right time is perfect. Using flashlights and dry ice is better. Using your own lights with inter-changeable shading (a green, red or purple filter), dry ice and strobe lamps are about as good as it gets. In no time, you will have your players looking over their shoulders and muffling gasps of fright. Good luck! [/QUOTE]
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