Scarred lands adventure help

Miraculix

First Post
Hi, Im a newbie DM and I need some tips regarding a two-player campaign. We're playing in the Scarred lands and starting with their adventure series, "The serpent Amphora" and so on.

The adventures are all made for 4 characters
How do I balance the encounters?
Do I give my players higher starting lvls, more magic weapons, give them a template or let them play a ECL +1 race?
Any tips??
 
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It's been a while since I looked at that adventure but I'd suggest having both players build characters a level higher. This could mean having them play a ECL +1 race but they will likely get more mileage out of a higher level character.
This will give them a small starting fund to buy magicand mundane items (detailed in the DMG, 750gp IIRC?). Then I'd just let the first couple of sessions (particularly combats) go a little easy on them. Be willing to fudge a few rolls if it looks like they are seriously being outmatched. If they come through the challenges in that adventure, you should be good. If it still needs a little tweaking, up the rewards a little to boost their xp and/or magic items.

But I tend to like to fiddle with my games.

Werner
 

I just bought the Amphora series myself, and was wondering the same thing.

Since the first adventure appears to be a bit more investigation, you might also need to "help" them just a little if they're stuck on where to go next.

Just like with combat, there's also the "thinking" part of the adventure--and with 2 players you might need to go easy on them in that respect, too. The odds of brainstorming a good idea or thinking of the next place to ask some questions goes down with a smaller group of players, you know?
 

Jupp. And the idea of introducing a couple of npcs isn't so tempting either. Im afraid that as soon as they're stuck somewhere I'll be too tempted to give some "advice" through a npc. I'm leaning towards letting them play some cool race or something like that
 

I'd probably opt for a bump in levels, were I running those PCs. Scarred Lands(love it dearly) seems geared towards a more hazardous environment. Take a glance at the CRs of the creatures in the various Creature Catalogs. From my perspective, the median seems to be around CR 9, so I don't think it would hurt your PCs to have a jump start on the setting.

My PCs started at 3rd level. We didn't play the Amphora modules, but still its a frame of reference.
 

A couple options.

Adjust the module by reducing combat challenges.

Add in NPCS to bump them to a full strength party. Pets help out here too in adding combat help without spoiling plot and interaction.

My preferred one would be to bump up the PCs, so they are more powerful than a recommended PC in a full four person party would be.

This is what we did in the Banewarrens when it was me and one other PC, we had higher point buys and magic item values going in with a backstory of being higher level and then energy drained by a villain involved in the plot. I was playing a converted longtime 2e character, so we based the point buy off of his stats to make it even between the PCs and started at 7th level each (I'm not sure what level that module is for). As a 2e longtime character we had a bunch of his items destroyed in the intervening intro story, but his remaining ones still put him way over the top for a 7th level character after his energy drains (winged boots, robe of the archmagi, and sword +3).

So to bump them up there are a bunch of options

1 ECL race or template so they are the appropriate character level but more powerful.

2 More starting magic than normal pcs have which adds to character effective power.

3 higher level than asked for in the module.

4 There are also some sourcebooks with xp costs for powers without gaining levels which make characters more competent than their level would indicate.

If you want them to be a certain high level but starting characters, you might want to require them to play that level of ECL creature so they are powerful but inexperienced new characters.
 
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One way that you could help your PCs is give them weapons that add extra bonuses against serpentine and reptillian creatures. As you know, the majority of Scarred Lands' villains are snake-ish.
Ex. Sling +1, +2 vs. Reptillians
 



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