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Scarred Lands - beyond Ghelspad?
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<blockquote data-quote="ruemere" data-source="post: 4058387" data-attributes="member: 5515"><p>Have a look at general listing of Scarred Lands publications:</p><p><a href="http://enworld.rpgnow.com/index.php?cPath=1_63" target="_blank">http://enworld.rpgnow.com/index.php?cPath=1_63</a></p><p></p><p>Generally, this is a short summary of available locales & settings: <ul> <li data-xf-list-type="ul"><strong>Blood Bayou </strong><br /> Think voodoo region fantasy style with insane inhuman megalomaniac bent on infecting world with his lunacy. </li> <li data-xf-list-type="ul"><strong>Blood Sea: The Crimson Abyss</strong> <br /> Ocean of water and blood, with a still bleeding great husk chained at the bottom, hordes of mutants and monstrous beings warring (and politicking).<br /> </li> <li data-xf-list-type="ul"><strong>Burok Torn: City Under Siege</strong> <br /> Just as the title says. The defenders are dwarves (and this is their last major center), and the siege is laid by most organized militaristic human empire plus there are at least two major threats coming from below.<br /> </li> <li data-xf-list-type="ul"><strong>Calastia: Throne of the Black Dragon </strong><br /> The iconic evil human empire of the setting, led by tyrant who actually cares about PR and his subjects. It must be stressed that the evil is very human (xenophoby, discrimination etc), and that the evil guys apply creative tactics (for example smoking the dwarves from their underground cities by spreading plague of life-stealing vine).<br /> </li> <li data-xf-list-type="ul"><strong>Edge of Infinity: The Scarred Planes </strong><br /> Interesting read in the manner of 3.x Manual of the Planes.<br /> </li> <li data-xf-list-type="ul"><strong>Ghelspad </strong><br /> More locales, quick recap of various places.<br /> </li> <li data-xf-list-type="ul"><strong>Hollowfaust: City of Necromancers</strong> <br /> One of the best locales ever. Think partially rebuilt Pompeii governed by magocracy of necromancers who do a splendid job of working with the living. Ah, and add mexican style festivals of the dead.<br /> </li> <li data-xf-list-type="ul"><strong>Hornsaw: Forest of Blood </strong><br /> Unihabitable place for adventurers. <br /> </li> <li data-xf-list-type="ul"><strong>Mithril: City of the Golem </strong><br /> Great city of opportunity. If you think that necromancers running successfully a city were strange, think about most uncompromising and unflexible guys administering a bigger city at the feet of mithril mech... and doing pretty good given the long odds of problems piled on their heads.<br /> </li> <li data-xf-list-type="ul"><strong>Scarred Lands Campaign Setting: Termana</strong> <br /> Discovering Africa. And voodoo. And depraved elves.<br /> </li> <li data-xf-list-type="ul"><strong>Shelzar: City of Sins </strong><br /> City of 1001 Delights. Not as sinful as some would like, more like a place of thousand and one promises. With a probably last dragon in the world in the zoo.<br /> </li> <li data-xf-list-type="ul"><strong>Strange Lands: Lost Tribes of the Scarred Lands </strong><br /> Goodbye to the setting book. One of the most packed packages. Oriental adventures + dragon legacy + dark secrets of gods.<br /> </li> <li data-xf-list-type="ul"><strong>The Penumbral Pentagon </strong><br /> Shadowy organization dealing with shadows. Interesting, though - to some at least - a bit too bland. Heavy on crunchy bits for NPCs, a little lacking in some other departments.<br /> </li> <li data-xf-list-type="ul"><strong>Vigil Watch: Secrets of the Asaatthi </strong><br /> Aiii.... it's the lizard samurais from swamps. Hard to like, but sometimes useful.<br /> </li> <li data-xf-list-type="ul"><strong>Vigil Watch: Warrens of the Ratmen </strong><br /> The ratmen portrayed in all their evil glory. Recommended for a useful set of opponents.<br /> </li> <li data-xf-list-type="ul"><strong>Wilderness & Wasteland </strong><br /> Generic wilderness encounter tables, hazards and useful bits. Wilderness in SL is dangerous, and this little books provides many tools.</li> </ul><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4058387, member: 5515"] Have a look at general listing of Scarred Lands publications: [url]http://enworld.rpgnow.com/index.php?cPath=1_63[/url] Generally, this is a short summary of available locales & settings:[list][*][B]Blood Bayou [/B] Think voodoo region fantasy style with insane inhuman megalomaniac bent on infecting world with his lunacy. [*][B]Blood Sea: The Crimson Abyss[/B] Ocean of water and blood, with a still bleeding great husk chained at the bottom, hordes of mutants and monstrous beings warring (and politicking). [*][B]Burok Torn: City Under Siege[/B] Just as the title says. The defenders are dwarves (and this is their last major center), and the siege is laid by most organized militaristic human empire plus there are at least two major threats coming from below. [*][B]Calastia: Throne of the Black Dragon [/B] The iconic evil human empire of the setting, led by tyrant who actually cares about PR and his subjects. It must be stressed that the evil is very human (xenophoby, discrimination etc), and that the evil guys apply creative tactics (for example smoking the dwarves from their underground cities by spreading plague of life-stealing vine). [*][B]Edge of Infinity: The Scarred Planes [/B] Interesting read in the manner of 3.x Manual of the Planes. [*][B]Ghelspad [/B] More locales, quick recap of various places. [*][B]Hollowfaust: City of Necromancers[/B] One of the best locales ever. Think partially rebuilt Pompeii governed by magocracy of necromancers who do a splendid job of working with the living. Ah, and add mexican style festivals of the dead. [*][B]Hornsaw: Forest of Blood [/B] Unihabitable place for adventurers. [*][B]Mithril: City of the Golem [/B] Great city of opportunity. If you think that necromancers running successfully a city were strange, think about most uncompromising and unflexible guys administering a bigger city at the feet of mithril mech... and doing pretty good given the long odds of problems piled on their heads. [*][B]Scarred Lands Campaign Setting: Termana[/B] Discovering Africa. And voodoo. And depraved elves. [*][B]Shelzar: City of Sins [/B] City of 1001 Delights. Not as sinful as some would like, more like a place of thousand and one promises. With a probably last dragon in the world in the zoo. [*][B]Strange Lands: Lost Tribes of the Scarred Lands [/B] Goodbye to the setting book. One of the most packed packages. Oriental adventures + dragon legacy + dark secrets of gods. [*][B]The Penumbral Pentagon [/B] Shadowy organization dealing with shadows. Interesting, though - to some at least - a bit too bland. Heavy on crunchy bits for NPCs, a little lacking in some other departments. [*][B]Vigil Watch: Secrets of the Asaatthi [/B] Aiii.... it's the lizard samurais from swamps. Hard to like, but sometimes useful. [*][B]Vigil Watch: Warrens of the Ratmen [/B] The ratmen portrayed in all their evil glory. Recommended for a useful set of opponents. [*][B]Wilderness & Wasteland [/B] Generic wilderness encounter tables, hazards and useful bits. Wilderness in SL is dangerous, and this little books provides many tools.[/list] Regards, Ruemere [/QUOTE]
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