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Scarred Lands - beyond Ghelspad?
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<blockquote data-quote="Set" data-source="post: 4058414" data-attributes="member: 41584"><p>Ghelspad is head-and-shoulders above the other two setting books, although Termana is also well-developed and usable on it's own. (Ghelspad has the clear advantage, as many of it's popular areas are already detailed in other products, such as Mithril, Hollowfaust, Calastia, Shelzar, Hornsaw, etc.)</p><p></p><p>Strange Lands is a strange beast, neither fish nor fowl, being more a compilation of authors notes, monsters, dieties, etc. from the two or three continents not already detailed in Ghelspad and Termana.</p><p></p><p>If you are interested in the setting, I'd recommend picking up Relics & Rituals 1 and Creature Collection 1 Revised first, and then, based on what you've read on Ghelspad, select whichever city/region books appeal to your particular fancy.</p><p></p><p>The setting is also highly usable for a more standard 3.5 style game or in the Freeport setting, etc. Some of the signature races, such as Slarecians or Asaatthi, can be swapped out for Mind Flayers or Serpent Folk with minimal flavor difference.</p><p></p><p>It's very much a 'points of light' setting, in that there are a heck of a lot of undeveloped areas overrun with monsters / titanspawn of all sorts. As one would almost expect from a D&D setting designed by the people who brought us Vampire, it's got a lot of blood and shadows and elder evils resting uneasily, which are all fun and serve to differentiate the setting from the ones that are a little safer and more civilized. Indeed the largest and most organized nation on the main continent is run by the setting's god of tyranny!</p></blockquote><p></p>
[QUOTE="Set, post: 4058414, member: 41584"] Ghelspad is head-and-shoulders above the other two setting books, although Termana is also well-developed and usable on it's own. (Ghelspad has the clear advantage, as many of it's popular areas are already detailed in other products, such as Mithril, Hollowfaust, Calastia, Shelzar, Hornsaw, etc.) Strange Lands is a strange beast, neither fish nor fowl, being more a compilation of authors notes, monsters, dieties, etc. from the two or three continents not already detailed in Ghelspad and Termana. If you are interested in the setting, I'd recommend picking up Relics & Rituals 1 and Creature Collection 1 Revised first, and then, based on what you've read on Ghelspad, select whichever city/region books appeal to your particular fancy. The setting is also highly usable for a more standard 3.5 style game or in the Freeport setting, etc. Some of the signature races, such as Slarecians or Asaatthi, can be swapped out for Mind Flayers or Serpent Folk with minimal flavor difference. It's very much a 'points of light' setting, in that there are a heck of a lot of undeveloped areas overrun with monsters / titanspawn of all sorts. As one would almost expect from a D&D setting designed by the people who brought us Vampire, it's got a lot of blood and shadows and elder evils resting uneasily, which are all fun and serve to differentiate the setting from the ones that are a little safer and more civilized. Indeed the largest and most organized nation on the main continent is run by the setting's god of tyranny! [/QUOTE]
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