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Scarred Lands deities
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<blockquote data-quote="Alzrius" data-source="post: 2477330" data-attributes="member: 8461"><p>The only other <em>Scarred Lands</em> deity conversion I made was Drendari, the demigoddess of shadows. Note that since her listings in both the <em>Creature Collection I</em> and <em>The Divine & the Defeated</em> neglected to mention what domains she had, I assigned her the Chaos, Darkness (from D&Dg), and Trickery domains.</p><p></p><p><strong>Drendari</strong></p><p><strong>Rogue 20/Shadowdancer 10/Duelist 10</strong></p><p><strong>Medium-size Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Divine Rank:</strong> 5</p><p><strong>Hit Dice:</strong> 20d8+80 plus 20d6+80 plus 10d8+40 plus 10d10+40 (700 hp)</p><p><strong>Initiative:</strong> +21 (+13 Dex, +4 Improved Initiative, +4 improved reaction)</p><p>Speed: 60 ft.</p><p><strong>AC:</strong> 54 (+6 canny defense, +12 deflection, +13 Dex, +5 divine, +18 natural), touch 36 (+6 canny defense, +12 deflection, +13 Dex, +5 divine), flat-footed 54 (+6 canny defense, +12 deflection, +13 Dex, +5 divine, +18 natural)</p><p><strong>Base Attack/Grapple:</strong> +40/+48</p><p><strong>Attack:</strong> <em>Sword of Shadow</em> +63 melee (1d6+2d6+7/17-20) or +58 ranged.</p><p><strong>Full Attack:</strong> <em>Sword of Shadow</em> +63/+58/+53/+48 melee (1d6+2d6+7/17-20) or +58/+53/+48/+43 ranged.</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> acrobatic charge, crippling strike, domain powers, opportunist, precise strike +2d6, salient divine abilities, sneak attack +13d6, spell-like abilities.</p><p><strong>Special Qualities:</strong> canny defense, darkvision, defensive roll, deflect arrows, divine aura (50 ft., DC 27), divine immunities, DR 15/epic, elaborate parry, enhanced mobility, evasion, fire resistance 10, godly realm, grace, <em>greater teleport</em> at will, hide in plain sight, improved evasion, improved reaction +4, improved uncanny dodge, remote communication, <em>shadow illusion</em>, shadow jump 160 ft., slippery mind, sonic resistance 5, summon shadow, SR 37, trapfinding, trap sense +6, uncanny dodge, understand, speak, and read all languages and speak directly to all beings within 5 miles.</p><p><strong>Saves:</strong> Fort +41, Ref +54, Will +44.</p><p><strong>Abilities:</strong> Str 16, Dex 36, Con 18, Int 22, Wis 24, Cha 35.</p><p><strong>Skills:</strong> Appraise +31, Balance +49, Bluff +52, Climb +36, Concentration +35, Decipher Script +40, Disable Device +41, Disguise +43, Escape Artist +50, Forgery +36, Hide +62, Intimidate +40, Knowledge (arcana) +29, Knowledge (geography) +30, Knowledge (history) +33, Knowledge (religion) +37, Knowledge (the planes) +33, Listen +42, Move Silently +52, Open Lock +40, Perform (dance) +38, Search +34, Sense Motive +21, Sleight of Hand +45, Spellcraft +23, Spot +36, Swim +19, Tumble +30, Use Magic Device +24</p><p><strong>Feats:</strong> Alertness[sup]B[/sup], Blind-Fight[sup]B[/sup], Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Eschew Materials, Greater Spell Penetration, Improved Critical (short sword), Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Lightning Reflexes, Mobility, Run[sup]B[/sup], Silent Spell, Skill Focus (Hide), Spell Penetration, Spring Attack, Stealthy, Still Spell, Weapon Finesse, Weapon Focus (short sword).</p><p></p><p><strong>Divine Immunities:</strong> Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, <em>sleep</em>, stunning, transmutation.</p><p><strong>Salient Divine Abilities:</strong> Alter Size, Divine Glibness, Divine Rogue, Divine Sneak Attack, Supreme Initiative, Increased Energy Resistance (Sonic).</p><p><strong>Domain Powers:</strong> Cast chaos spells at +1 caster level.</p><p><strong>Spell-Like Abilities:</strong> Drendari uses these abilities as a 15th level caster, except for chaos spells, which she uses as a 16th level caster. The save DCs are 27 + spell level. <em>Animate objects, armor of darkness, blacklight, blindness/deafness, chaos hammer, cloak of chaos, confusion, disguise self, dispel law, false vision, invisibility, magic circle against law, mislead, nightmare, nondetection, obscuring mist, polymorph any object, power word blind, power word kill, protection from law, prying eyes, screen, shatter, summon monster V </em>(only summons 1d3 shadows)<em>, summon monster IX </em>(as chaos spell only)<em>, time stop, word of chaos.</em></p><p></p><p><strong>Other Divine Powers</strong></p><p>As a demigod, Drendari treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.</p><p><strong>Senses:</strong> Drendari can see, hear, touch, and smell at a distance of five miles. As a standard action, she can perceive anything within five miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the remote sensing power of deities of her rank or lower at up to two remote locations at once for five hours.</p><p><strong>Portfolio Sense:</strong> Drendari is aware of any theft that involves one thousand or more people, and any act of espionage provided it is known to at least one thousand people.</p><p><strong>Automatic Actions:</strong> Drendari can perform any Escape Artist, Hide, Move Silently check as a free action is the DC for the check is 15 or lower. She can perform up to two such free actions each round.</p><p><strong>Create Magic Items:</strong> Drendari can create any wondrous item that deals with stealth or boosting Dexterity or Dexterity-keyed skills, as long as the item’s market price does not exceed 4,500 gp.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2477330, member: 8461"] The only other [I]Scarred Lands[/I] deity conversion I made was Drendari, the demigoddess of shadows. Note that since her listings in both the [I]Creature Collection I[/I] and [I]The Divine & the Defeated[/I] neglected to mention what domains she had, I assigned her the Chaos, Darkness (from D&Dg), and Trickery domains. [b]Drendari Rogue 20/Shadowdancer 10/Duelist 10 Medium-size Outsider (Chaotic, Extraplanar) Divine Rank:[/b] 5 [b]Hit Dice:[/b] 20d8+80 plus 20d6+80 plus 10d8+40 plus 10d10+40 (700 hp) [b]Initiative:[/b] +21 (+13 Dex, +4 Improved Initiative, +4 improved reaction) Speed: 60 ft. [b]AC:[/b] 54 (+6 canny defense, +12 deflection, +13 Dex, +5 divine, +18 natural), touch 36 (+6 canny defense, +12 deflection, +13 Dex, +5 divine), flat-footed 54 (+6 canny defense, +12 deflection, +13 Dex, +5 divine, +18 natural) [b]Base Attack/Grapple:[/b] +40/+48 [b]Attack:[/b] [i]Sword of Shadow[/i] +63 melee (1d6+2d6+7/17-20) or +58 ranged. [b]Full Attack:[/b] [i]Sword of Shadow[/i] +63/+58/+53/+48 melee (1d6+2d6+7/17-20) or +58/+53/+48/+43 ranged. [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] acrobatic charge, crippling strike, domain powers, opportunist, precise strike +2d6, salient divine abilities, sneak attack +13d6, spell-like abilities. [b]Special Qualities:[/b] canny defense, darkvision, defensive roll, deflect arrows, divine aura (50 ft., DC 27), divine immunities, DR 15/epic, elaborate parry, enhanced mobility, evasion, fire resistance 10, godly realm, grace, [i]greater teleport[/i] at will, hide in plain sight, improved evasion, improved reaction +4, improved uncanny dodge, remote communication, [i]shadow illusion[/i], shadow jump 160 ft., slippery mind, sonic resistance 5, summon shadow, SR 37, trapfinding, trap sense +6, uncanny dodge, understand, speak, and read all languages and speak directly to all beings within 5 miles. [b]Saves:[/b] Fort +41, Ref +54, Will +44. [b]Abilities:[/b] Str 16, Dex 36, Con 18, Int 22, Wis 24, Cha 35. [b]Skills:[/b] Appraise +31, Balance +49, Bluff +52, Climb +36, Concentration +35, Decipher Script +40, Disable Device +41, Disguise +43, Escape Artist +50, Forgery +36, Hide +62, Intimidate +40, Knowledge (arcana) +29, Knowledge (geography) +30, Knowledge (history) +33, Knowledge (religion) +37, Knowledge (the planes) +33, Listen +42, Move Silently +52, Open Lock +40, Perform (dance) +38, Search +34, Sense Motive +21, Sleight of Hand +45, Spellcraft +23, Spot +36, Swim +19, Tumble +30, Use Magic Device +24 [b]Feats:[/b] Alertness[sup]B[/sup], Blind-Fight[sup]B[/sup], Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Eschew Materials, Greater Spell Penetration, Improved Critical (short sword), Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Lightning Reflexes, Mobility, Run[sup]B[/sup], Silent Spell, Skill Focus (Hide), Spell Penetration, Spring Attack, Stealthy, Still Spell, Weapon Finesse, Weapon Focus (short sword). [b]Divine Immunities:[/b] Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, [i]sleep[/i], stunning, transmutation. [b]Salient Divine Abilities:[/b] Alter Size, Divine Glibness, Divine Rogue, Divine Sneak Attack, Supreme Initiative, Increased Energy Resistance (Sonic). [b]Domain Powers:[/b] Cast chaos spells at +1 caster level. [b]Spell-Like Abilities:[/b] Drendari uses these abilities as a 15th level caster, except for chaos spells, which she uses as a 16th level caster. The save DCs are 27 + spell level. [i]Animate objects, armor of darkness, blacklight, blindness/deafness, chaos hammer, cloak of chaos, confusion, disguise self, dispel law, false vision, invisibility, magic circle against law, mislead, nightmare, nondetection, obscuring mist, polymorph any object, power word blind, power word kill, protection from law, prying eyes, screen, shatter, summon monster V [/i](only summons 1d3 shadows)[i], summon monster IX [/i](as chaos spell only)[i], time stop, word of chaos.[/i] [b]Other Divine Powers[/b] As a demigod, Drendari treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal. [b]Senses:[/b] Drendari can see, hear, touch, and smell at a distance of five miles. As a standard action, she can perceive anything within five miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the remote sensing power of deities of her rank or lower at up to two remote locations at once for five hours. [b]Portfolio Sense:[/b] Drendari is aware of any theft that involves one thousand or more people, and any act of espionage provided it is known to at least one thousand people. [b]Automatic Actions:[/b] Drendari can perform any Escape Artist, Hide, Move Silently check as a free action is the DC for the check is 15 or lower. She can perform up to two such free actions each round. [b]Create Magic Items:[/b] Drendari can create any wondrous item that deals with stealth or boosting Dexterity or Dexterity-keyed skills, as long as the item’s market price does not exceed 4,500 gp. [/QUOTE]
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