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Scarred Lands Question
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<blockquote data-quote="Twowolves" data-source="post: 3600522" data-attributes="member: 18093"><p>All arcane casters give off a wave of heat while casting spells. The effects of this are two-fold: 1) it doubles the Arcane Spell Failure rate for armor (being immune to heat negates this increase, but Still Spell does not); 2) while in the process of casting, the caster gains the benefit of an Endure Elements: Cold spell. </p><p></p><p>Also, there is Ritual Magic. Three kinds, actually. One in which you can use extra casting time and expensive material components to offset the level bump from metamagic feats, or add to the save dc or the caster level for a spell you use, one in which several casters join in to do the same without the extra cost, and one which is a class of spell that just so happens to require multiple casters. The system for the first two uses first appeared in Relics and Rituals I, but was revised/streamlined by Steve Kineson in his Witch'd Handbook by Green Ronin, since it was OGL. It's also in Green Ronin's Advanced Player's Guide, IIRC. It's a good clean system, and we use it with no problems.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3600522, member: 18093"] All arcane casters give off a wave of heat while casting spells. The effects of this are two-fold: 1) it doubles the Arcane Spell Failure rate for armor (being immune to heat negates this increase, but Still Spell does not); 2) while in the process of casting, the caster gains the benefit of an Endure Elements: Cold spell. Also, there is Ritual Magic. Three kinds, actually. One in which you can use extra casting time and expensive material components to offset the level bump from metamagic feats, or add to the save dc or the caster level for a spell you use, one in which several casters join in to do the same without the extra cost, and one which is a class of spell that just so happens to require multiple casters. The system for the first two uses first appeared in Relics and Rituals I, but was revised/streamlined by Steve Kineson in his Witch'd Handbook by Green Ronin, since it was OGL. It's also in Green Ronin's Advanced Player's Guide, IIRC. It's a good clean system, and we use it with no problems. [/QUOTE]
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