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Scarred Lands Question
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<blockquote data-quote="Twowolves" data-source="post: 3600633" data-attributes="member: 18093"><p>The "low magic" idea stems from the Relics and Rituals I book. Before they fully grasped the concept of magic item value as a measure of expected PC power, they wanted the setting to have an "old school" feel, with no magic shops etc etc. The in-game rationale for this was that the Divine War (over just 150 years) consumed most of the resources of the world, most of the existing items were destroyed, and those that were left were potentially cursed (the disruption of Mesos warped existing items, creating about triple the ammount of cursed items and also giving a 3% chance of any NEW items made being cursed). If you could buy any magic item at all, it was at three times the market price set in the DMG, and there was supposedly no real market at all for second hand (PC-sold) items.</p><p></p><p>The other thing of note about the Scarred Lands magic casting classes is the very distinct difference between druidic and clerical magic, and the split between sorcerers and wizards. Druids and sorcerers are the primary sources of magic for the titan worshipers, while wizards and clerics are the magic forces for the divine races. </p><p></p><p>I understand what Nightfall is suggesting above, but for it to work (in my opinion), one would need to have customized spell lists for every titan and every deity. Which is 100% feasable in the Scarred Lands, as there are only 8 major gods (and about as many demigods) and a dozen or so titans. Right now, there is a sort of "gentleman's agreement" among the gods, allowing spells that are clearly under the portfolio of one to be cast by clerics of another god, but they have to pay lip service to the granter. For example, an evil cleric of Vangal the Destroyer (CE god of plagues, destruction, war, anarchy etc etc) has to pray to Madriel the Redeemer (NG goddess of sun, healing, redemption, etc etc) whenever he casts any healing spells. That's what Nightfall is getting at when he speaks of clerics of gods other than Belsamath (NE goddess of murder, night, loss etc etc) or Nemorga (N god(ess?) of death, gateways, transitions, etc etc) tampering in their realms by casting a Raise Dead spell.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3600633, member: 18093"] The "low magic" idea stems from the Relics and Rituals I book. Before they fully grasped the concept of magic item value as a measure of expected PC power, they wanted the setting to have an "old school" feel, with no magic shops etc etc. The in-game rationale for this was that the Divine War (over just 150 years) consumed most of the resources of the world, most of the existing items were destroyed, and those that were left were potentially cursed (the disruption of Mesos warped existing items, creating about triple the ammount of cursed items and also giving a 3% chance of any NEW items made being cursed). If you could buy any magic item at all, it was at three times the market price set in the DMG, and there was supposedly no real market at all for second hand (PC-sold) items. The other thing of note about the Scarred Lands magic casting classes is the very distinct difference between druidic and clerical magic, and the split between sorcerers and wizards. Druids and sorcerers are the primary sources of magic for the titan worshipers, while wizards and clerics are the magic forces for the divine races. I understand what Nightfall is suggesting above, but for it to work (in my opinion), one would need to have customized spell lists for every titan and every deity. Which is 100% feasable in the Scarred Lands, as there are only 8 major gods (and about as many demigods) and a dozen or so titans. Right now, there is a sort of "gentleman's agreement" among the gods, allowing spells that are clearly under the portfolio of one to be cast by clerics of another god, but they have to pay lip service to the granter. For example, an evil cleric of Vangal the Destroyer (CE god of plagues, destruction, war, anarchy etc etc) has to pray to Madriel the Redeemer (NG goddess of sun, healing, redemption, etc etc) whenever he casts any healing spells. That's what Nightfall is getting at when he speaks of clerics of gods other than Belsamath (NE goddess of murder, night, loss etc etc) or Nemorga (N god(ess?) of death, gateways, transitions, etc etc) tampering in their realms by casting a Raise Dead spell. [/QUOTE]
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