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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Scarred Lands - Who runs or has run it?
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<blockquote data-quote="Voadam" data-source="post: 9704168" data-attributes="member: 2209"><p>I really like the Scarred Lands. I played in one campaign and never DM'd the setting straight but I have used setting elements in my mashup homebrew setting like certain prestige class organizations and the gods and even the fallen dark dwarf empire as a historical thing and mechanical stuff like monsters in my games.</p><p></p><p>I own a bunch of the books in the 3e line. I was also a contributing author on three of the books in the 3.5 era (<a href="https://www.drivethrurpg.com/en/product/3236/relics-and-rituals-ii-lost-lore?affiliate_id=17596" target="_blank">Relics and Rituals II</a>, <a href="https://www.drivethrurpg.com/en/product/3287/creature-collection-iii-savage-bestiary?affiliate_id=17596" target="_blank">Creature Collection III</a>, and <a href="https://www.drivethrurpg.com/en/product/1601/strange-lands-lost-tribes-of-the-scarred-lands?affiliate_id=17596" target="_blank">Strange Lands: Lost Tribes of the Scarred Lands</a>) so some of my spells and monsters are official.</p><p></p><p>I like the Titanomachy mythology and the post gods war setup with the default setting continent of Ghelspad being mostly fairly distinct city states (with the Virduk conquering empire) and big fantasy features like the imprisoned bleeding titan warping the whole Blood Sea and staining it red.</p><p></p><p>I like how the gods are both set up to cover the 3e alignments and the D&D classes but also have other varied domains that are important and give them distinct flavor so the LG paladin god is also the god of blacksmiths and this is reflected in the different metallic orders of knighthood dedicated to the god. I think this is very Greek mythology reflective in a great way where say Poseidon was the god of the sea and storms but also horses. The gods are each distinct individuals and the mythology is easy to grasp and get into with lots of lore that enriches them but is not necessary throughout the books for those who get them.</p><p></p><p>I like that it has the short campaign gazetteers and the full hardcover setting guides plus the individual city or region sourcebooks so you have different levels of lore depth if you want. I like how each area is fairly distinct, the paladin run city of Mithril or the desert LN necromancer run city of Hollowfaust or Burok Torn the dwarven undermountain city home to runemages are not just generic D&D cities but have clear interesting fairly unique hooks. In contrast I did not really get into the late era planar stuff or the genie plot line.</p><p></p><p>I wrote some material for both the arctic area and the desert god-king area but my favorite part of the setting is the default Ghelspad continent where the interaction of basic D&D themes and Scarred Lands stuff works best for my tastes. The southern very much not African continent with its gnomes and gnolls and the other areas (Dragon Empires, etc.) are great for those who want different and distinct unique to themself setting baselines, but I like more of the Ghelspad mix of stock D&D with unique things. Very similar to Eberron for me where I like the core five kingdoms continent over stuff like the psionic empire continent or the Dragon one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9704168, member: 2209"] I really like the Scarred Lands. I played in one campaign and never DM'd the setting straight but I have used setting elements in my mashup homebrew setting like certain prestige class organizations and the gods and even the fallen dark dwarf empire as a historical thing and mechanical stuff like monsters in my games. I own a bunch of the books in the 3e line. I was also a contributing author on three of the books in the 3.5 era ([URL='https://www.drivethrurpg.com/en/product/3236/relics-and-rituals-ii-lost-lore?affiliate_id=17596']Relics and Rituals II[/URL], [URL='https://www.drivethrurpg.com/en/product/3287/creature-collection-iii-savage-bestiary?affiliate_id=17596']Creature Collection III[/URL], and [URL='https://www.drivethrurpg.com/en/product/1601/strange-lands-lost-tribes-of-the-scarred-lands?affiliate_id=17596']Strange Lands: Lost Tribes of the Scarred Lands[/URL]) so some of my spells and monsters are official. I like the Titanomachy mythology and the post gods war setup with the default setting continent of Ghelspad being mostly fairly distinct city states (with the Virduk conquering empire) and big fantasy features like the imprisoned bleeding titan warping the whole Blood Sea and staining it red. I like how the gods are both set up to cover the 3e alignments and the D&D classes but also have other varied domains that are important and give them distinct flavor so the LG paladin god is also the god of blacksmiths and this is reflected in the different metallic orders of knighthood dedicated to the god. I think this is very Greek mythology reflective in a great way where say Poseidon was the god of the sea and storms but also horses. The gods are each distinct individuals and the mythology is easy to grasp and get into with lots of lore that enriches them but is not necessary throughout the books for those who get them. I like that it has the short campaign gazetteers and the full hardcover setting guides plus the individual city or region sourcebooks so you have different levels of lore depth if you want. I like how each area is fairly distinct, the paladin run city of Mithril or the desert LN necromancer run city of Hollowfaust or Burok Torn the dwarven undermountain city home to runemages are not just generic D&D cities but have clear interesting fairly unique hooks. In contrast I did not really get into the late era planar stuff or the genie plot line. I wrote some material for both the arctic area and the desert god-king area but my favorite part of the setting is the default Ghelspad continent where the interaction of basic D&D themes and Scarred Lands stuff works best for my tastes. The southern very much not African continent with its gnomes and gnolls and the other areas (Dragon Empires, etc.) are great for those who want different and distinct unique to themself setting baselines, but I like more of the Ghelspad mix of stock D&D with unique things. Very similar to Eberron for me where I like the core five kingdoms continent over stuff like the psionic empire continent or the Dragon one. [/QUOTE]
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