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<blockquote data-quote="Twowolves" data-source="post: 2894027" data-attributes="member: 18093"><p>I also like the fact that there is conflict "hidden" in other areas. For example, Forsaken Elves have this bad habit of kidnapping human babies, and there is the ugly concept of taking female human slaves for breeding purposes to keep their doomed race alive. Druids of Denev (and almost all the wood elves), while technically "good guys" and on the winning side of the divine war, are still "titan worshipers" and are NOT welcome in a lot of places. Undead are evil and vile, unless of course you live in Hollowfaust, where it's just got to be done to survive. Hollow Knights are dying out, Charduni are building empires, Cannibals of Ket are eating people, the sages of the Library of Lokil have Slarecian troubles in the basement, Calastian troops are "pacifying" Durrover, Mithril is slowly losing the Northern Perimeter, and the ratmen and Aasathi are just plain awesome! Unlike FR and the Harpers therein, the Vigilants are really important, and the stakes are a lot higher. </p><p></p><p>As to the limitations of the game being built in to the setting, I think it did well with the sorcerer/wizard split, the concept of evil druids, psionics being very different, and arcane spell failure. Also, True Rituals are the "missing link" between fire'n'forget magic and the really big, far reaching and long lasting magic effects seen in a lot of settings but just hand-waved away and dismissed as "DM fiat".</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2894027, member: 18093"] I also like the fact that there is conflict "hidden" in other areas. For example, Forsaken Elves have this bad habit of kidnapping human babies, and there is the ugly concept of taking female human slaves for breeding purposes to keep their doomed race alive. Druids of Denev (and almost all the wood elves), while technically "good guys" and on the winning side of the divine war, are still "titan worshipers" and are NOT welcome in a lot of places. Undead are evil and vile, unless of course you live in Hollowfaust, where it's just got to be done to survive. Hollow Knights are dying out, Charduni are building empires, Cannibals of Ket are eating people, the sages of the Library of Lokil have Slarecian troubles in the basement, Calastian troops are "pacifying" Durrover, Mithril is slowly losing the Northern Perimeter, and the ratmen and Aasathi are just plain awesome! Unlike FR and the Harpers therein, the Vigilants are really important, and the stakes are a lot higher. As to the limitations of the game being built in to the setting, I think it did well with the sorcerer/wizard split, the concept of evil druids, psionics being very different, and arcane spell failure. Also, True Rituals are the "missing link" between fire'n'forget magic and the really big, far reaching and long lasting magic effects seen in a lot of settings but just hand-waved away and dismissed as "DM fiat". [/QUOTE]
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