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<blockquote data-quote="johnsemlak" data-source="post: 399222" data-attributes="member: 7233"><p>Graf</p><p></p><p>I have neither the time nor the energy to respond to you in entirety. If you love SL that much, the more power to you and the setting. Just your enthusiasm for SL is a reason to consider switching to SL.</p><p></p><p>One point I'll respond to: You say that having the apocalypse a mere 150 years ago makes it easier to allow access to ancient secrets; that if the 'golden age' ended 1000+ years ago, the only way to allow PC's to run accross ancient secrets to 'suspend belief' by saying an earthquake occured that released some long-buried secret.</p><p></p><p>Suspend Belief? And how exactly do you play fantasy RPGs without suspending belief? A game where wizards cast disintegrate spells, arcane archers imbue arrows with magic, devils appear and slaughter people, dragons fly, breath fire, adn hoard treasure. </p><p></p><p>If you have figured out a way to get your players to play D&D as described above without suspending belief, please post how to do so.</p><p></p><p>Seriously, there are all sorts of great ways to have PCs find ancient mysteries, and I think they're interesting and facsinating. Discovering abandoned temples, or secret rooms (magically hidden) in old temples, find ruins in now-inhospitable regions (jungles, deserts, volcanoes), inter-planer means, etc. Ok, these are all standard cliches, but they work for me.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 399222, member: 7233"] Graf I have neither the time nor the energy to respond to you in entirety. If you love SL that much, the more power to you and the setting. Just your enthusiasm for SL is a reason to consider switching to SL. One point I'll respond to: You say that having the apocalypse a mere 150 years ago makes it easier to allow access to ancient secrets; that if the 'golden age' ended 1000+ years ago, the only way to allow PC's to run accross ancient secrets to 'suspend belief' by saying an earthquake occured that released some long-buried secret. Suspend Belief? And how exactly do you play fantasy RPGs without suspending belief? A game where wizards cast disintegrate spells, arcane archers imbue arrows with magic, devils appear and slaughter people, dragons fly, breath fire, adn hoard treasure. If you have figured out a way to get your players to play D&D as described above without suspending belief, please post how to do so. Seriously, there are all sorts of great ways to have PCs find ancient mysteries, and I think they're interesting and facsinating. Discovering abandoned temples, or secret rooms (magically hidden) in old temples, find ruins in now-inhospitable regions (jungles, deserts, volcanoes), inter-planer means, etc. Ok, these are all standard cliches, but they work for me. [/QUOTE]
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