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<blockquote data-quote="Graf" data-source="post: 404688" data-attributes="member: 3087"><p>Its a real problem. A huge chunk of games are based either in Mithril or Hollowfaust because lazy DMs (like me) would rather buy a 9 dollar book than quit their jobs and write for several months in a closet.</p><p></p><p>Honestly there is more of a demand for weird creepy places in the market I think. Most DMs (like Deadguy in the HF thread) would consider picking up a book filled with creepy necromancers to stick in their world as a travel destination. I think that a good country is just a harder sell. </p><p>I think that Mithril is kind of a good example (partially because they put about 8 versions of mid-level paladins in as various NPCs). For some reason people have difficulty fleshing out good places to the same level.</p><p></p><p>Otherwise:</p><p>You can also think of Vesh as a Sembia kind of situation...</p><p>You can make it whatever you want for your game, free from interference from the game writers.</p><p></p><p></p><p></p><p></p><p>Its a good question. A really good question. The Warrens of the Ratmen book has a smigin of info but that may be generious.</p><p></p><p></p><p></p><p>OK. This may be me but if I see a PrC that needs to go with a monster to make my game good I squish first and as questions later. Skill and feat requirements are often so bizaar and arbitrary that its weird. You get a lot of perfectly good prestige classes that most people can't take because they don't have some weird tangentially related ability.</p><p>At some point I'll post some of my SL verisons of classes like that.</p><p></p><p></p><p>HF is a great city to force PCs to visit. Unless you're dragging your pcs around by the nose (plot wise) they will almost certainly try to get somewhere else though. There are more good places (the Gleaming Valley) or more free places (Shelzar) or easier acess to research places (Lokil) within traveling distance. Its best as a 'refugee' location that people are forced to go to.</p><p></p><p></p><p></p><p>I feel better now. We haven't had anybody say anything bad, at all, about SL for too long. The paradox involved in a message board where everyone agrees was beinging to make the walls of my apartment warp and turn green.</p><p>Welcome Iaiyna!</p></blockquote><p></p>
[QUOTE="Graf, post: 404688, member: 3087"] Its a real problem. A huge chunk of games are based either in Mithril or Hollowfaust because lazy DMs (like me) would rather buy a 9 dollar book than quit their jobs and write for several months in a closet. Honestly there is more of a demand for weird creepy places in the market I think. Most DMs (like Deadguy in the HF thread) would consider picking up a book filled with creepy necromancers to stick in their world as a travel destination. I think that a good country is just a harder sell. I think that Mithril is kind of a good example (partially because they put about 8 versions of mid-level paladins in as various NPCs). For some reason people have difficulty fleshing out good places to the same level. Otherwise: You can also think of Vesh as a Sembia kind of situation... You can make it whatever you want for your game, free from interference from the game writers. Its a good question. A really good question. The Warrens of the Ratmen book has a smigin of info but that may be generious. OK. This may be me but if I see a PrC that needs to go with a monster to make my game good I squish first and as questions later. Skill and feat requirements are often so bizaar and arbitrary that its weird. You get a lot of perfectly good prestige classes that most people can't take because they don't have some weird tangentially related ability. At some point I'll post some of my SL verisons of classes like that. HF is a great city to force PCs to visit. Unless you're dragging your pcs around by the nose (plot wise) they will almost certainly try to get somewhere else though. There are more good places (the Gleaming Valley) or more free places (Shelzar) or easier acess to research places (Lokil) within traveling distance. Its best as a 'refugee' location that people are forced to go to. I feel better now. We haven't had anybody say anything bad, at all, about SL for too long. The paradox involved in a message board where everyone agrees was beinging to make the walls of my apartment warp and turn green. Welcome Iaiyna! [/QUOTE]
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