nicholasgeorg
First Post
So in the hopes of making combat both more tense and take less time, I tried the "cut the monsters HP in half and double their damage" trick.
I think I really liked it - basically nobody can go toe to toe for more than a couple rounds because three or four solid hits will bring anybody down. There was a fantastic moment where the warlord got the fighter out of melee for a round so that he could take his second wind. It was high tension and then it was over.
Also, I didn't double damage for minions, as they still go down just as fast. And I don't think that I'd double damage for traps or hazards.
I was curious if anyone else has used this houserule, and if they enjoyed it or if it just caused problems.
We're level 12, btw.
I think I really liked it - basically nobody can go toe to toe for more than a couple rounds because three or four solid hits will bring anybody down. There was a fantastic moment where the warlord got the fighter out of melee for a round so that he could take his second wind. It was high tension and then it was over.
Also, I didn't double damage for minions, as they still go down just as fast. And I don't think that I'd double damage for traps or hazards.
I was curious if anyone else has used this houserule, and if they enjoyed it or if it just caused problems.
We're level 12, btw.