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<blockquote data-quote="Asisreo" data-source="post: 8045340" data-attributes="member: 7019027"><p>Illusions! </p><p></p><p>Make the jungle so naturally creepy that even if they're aware they made a save, they don't know if the beady eyes looking at them or the twisted faces on the trees are real or illusions. </p><p></p><p></p><p>Monsters that are so obviously stronger than them. Dracoliches wandering around are scary because this Dragon overcame death (or however you imagine they came to be) and they're actively hunting the players. Make sure the players have plenty of opportunity to escape but be prepared for a TPK or Deus-Ex Machina if they foolishly stand their ground. Although, a DEM would kinda cheapen the feeling so maybe have the Dracolich (or any scary monster) kill off characters one-by-one to not just end the entire adventure on one misstep. </p><p></p><p>Make sure they know they're endangering themselves by being passive but also make them jump when they try getting too handsy. </p><p></p><p></p><p>It's really all about keeping tension and atmosphere. Don't be upset if they're cracking jokes or you stutter or something. It isn't about being a professional haunted house, it's just making them understand their characters are constantly in danger.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8045340, member: 7019027"] Illusions! Make the jungle so naturally creepy that even if they're aware they made a save, they don't know if the beady eyes looking at them or the twisted faces on the trees are real or illusions. Monsters that are so obviously stronger than them. Dracoliches wandering around are scary because this Dragon overcame death (or however you imagine they came to be) and they're actively hunting the players. Make sure the players have plenty of opportunity to escape but be prepared for a TPK or Deus-Ex Machina if they foolishly stand their ground. Although, a DEM would kinda cheapen the feeling so maybe have the Dracolich (or any scary monster) kill off characters one-by-one to not just end the entire adventure on one misstep. Make sure they know they're endangering themselves by being passive but also make them jump when they try getting too handsy. It's really all about keeping tension and atmosphere. Don't be upset if they're cracking jokes or you stutter or something. It isn't about being a professional haunted house, it's just making them understand their characters are constantly in danger. [/QUOTE]
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