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*Dungeons & Dragons
Scary Tales from the Game Table: The House Rule that Wouldn’t Die!
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<blockquote data-quote="Frostmarrow" data-source="post: 191257" data-attributes="member: 1122"><p>We had something similar. Some of the players in my group got fed up with the rules for dying and resurrection. They complained loudly whenever they were about to lose a level. I agreed because I thought it was a hassle to re-write the character sheet, erasing all skills and so on...</p><p></p><p>So a proposition was made. The idea gets tweaked to fit the system and then we voted on it. The idea was to have dead people lose a point in Con instead of a level. However, since Con is more important to some characters than others we settled on "dead people lose a randomly determined ability score point".</p><p></p><p>The rules-change didn't affect me at the time (I didn't expect to die soon) so I supported the proposition. We agreed upon the new rule and implemented it.</p><p></p><p>Now it turns out my fellow gamer's motive for changing the rule was not to avoid losing a level but avoid losing xp. There is a difference. They don't like to be behind in xp. They feel -50 xp is an affront to their character concept somehow. (I play a wizard and is about a level behind all the time so I'm used to it).</p><p></p><p>The party is now quite high level (15th) so we have access to Resurrection but not True Resurrection. Moreover since, storywise, characters have been almost impossible to replace we resurrect any and all who die. This means that the characters have dropped from being heroic 28 point characters to average 25 point shmoes. (If you lose an 18 to 17 it means the point buy value drops by 3).</p><p></p><p>It also means that our characters never can compete with high level NPCs as they (the NPCs) will have a full set of ability scores but our characters have become a shadow of their former selves.</p><p></p><p>I realized how much I hated the house rule when I died and died again. However, now I can't get my fellow gamers to change it back. They won't listen to reason and they use botton line arguments such as "It affects all characters the same way" or "-Then don't die".</p><p></p><p>In order to fix my broken scores I have found that my character's priorities have shifted from "building a powerbase" to "GET TOMES". Sheesh.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 191257, member: 1122"] We had something similar. Some of the players in my group got fed up with the rules for dying and resurrection. They complained loudly whenever they were about to lose a level. I agreed because I thought it was a hassle to re-write the character sheet, erasing all skills and so on... So a proposition was made. The idea gets tweaked to fit the system and then we voted on it. The idea was to have dead people lose a point in Con instead of a level. However, since Con is more important to some characters than others we settled on "dead people lose a randomly determined ability score point". The rules-change didn't affect me at the time (I didn't expect to die soon) so I supported the proposition. We agreed upon the new rule and implemented it. Now it turns out my fellow gamer's motive for changing the rule was not to avoid losing a level but avoid losing xp. There is a difference. They don't like to be behind in xp. They feel -50 xp is an affront to their character concept somehow. (I play a wizard and is about a level behind all the time so I'm used to it). The party is now quite high level (15th) so we have access to Resurrection but not True Resurrection. Moreover since, storywise, characters have been almost impossible to replace we resurrect any and all who die. This means that the characters have dropped from being heroic 28 point characters to average 25 point shmoes. (If you lose an 18 to 17 it means the point buy value drops by 3). It also means that our characters never can compete with high level NPCs as they (the NPCs) will have a full set of ability scores but our characters have become a shadow of their former selves. I realized how much I hated the house rule when I died and died again. However, now I can't get my fellow gamers to change it back. They won't listen to reason and they use botton line arguments such as "It affects all characters the same way" or "-Then don't die". In order to fix my broken scores I have found that my character's priorities have shifted from "building a powerbase" to "GET TOMES". Sheesh. [/QUOTE]
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Scary Tales from the Game Table: The House Rule that Wouldn’t Die!
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