Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Scary Tales from the Game Table: The House Rule that Wouldn’t Die!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twjensen" data-source="post: 193301" data-attributes="member: 3124"><p><strong>Vitality</strong></p><p></p><p>After my friend who is playing a star wars campaign described their vitality / wounds system I *seriously* considered it for my D&D campaign. After working it all out and having about as many pages of remarkably similar text to what was posted here I decided it was too complicated and didn't use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>As for the death thing, I'm using an annoying geas system instead. The gods involved (the cleric's god and the dead character's god) make a deal behind the screen (players unaware).</p><p></p><p>Then the dead character is presented with a quest and asked if he/she will complete the quest in return for a new chance at life.</p><p></p><p>If the character accepts, he/she awakens and feels the presense of an unbreakable geas for completing the quest. But as we know, pagan gods are capricious liars. So the geas will almost certainly have. . . other. . . components. But, true to form, once the *primary* quest is complete the geas goes away.</p><p></p><p>Players *really* don't want their characters to die, but no annoying re-levelling or stat adjustments! Plus, there's a lot of cool storytelling possibilities. It also leaves open DM interpretation on the type of death. Death by stupidity and you'll get a *super* annoying quest. Death by bravery and standing up for right and justice and your quest will probably be something the party really should do anyway.</p></blockquote><p></p>
[QUOTE="twjensen, post: 193301, member: 3124"] [b]Vitality[/b] After my friend who is playing a star wars campaign described their vitality / wounds system I *seriously* considered it for my D&D campaign. After working it all out and having about as many pages of remarkably similar text to what was posted here I decided it was too complicated and didn't use it. :( As for the death thing, I'm using an annoying geas system instead. The gods involved (the cleric's god and the dead character's god) make a deal behind the screen (players unaware). Then the dead character is presented with a quest and asked if he/she will complete the quest in return for a new chance at life. If the character accepts, he/she awakens and feels the presense of an unbreakable geas for completing the quest. But as we know, pagan gods are capricious liars. So the geas will almost certainly have. . . other. . . components. But, true to form, once the *primary* quest is complete the geas goes away. Players *really* don't want their characters to die, but no annoying re-levelling or stat adjustments! Plus, there's a lot of cool storytelling possibilities. It also leaves open DM interpretation on the type of death. Death by stupidity and you'll get a *super* annoying quest. Death by bravery and standing up for right and justice and your quest will probably be something the party really should do anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Scary Tales from the Game Table: The House Rule that Wouldn’t Die!
Top