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[Sceaptune Games] Lost isles - Exile and Petty-Magick on PDF
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<blockquote data-quote="Halfbat" data-source="post: 3409999" data-attributes="member: 37017"><p>It's not d20, but it's OGL - RuneQuest.</p><p></p><p><span style="font-size: 15px"><strong><span style="color: DarkSlateBlue">The Lost Isles 1 - Exile</span></strong></span></p><p>Sceaptune Games have released the first of their <strong>Singleton Scenarios</strong>, a series of scenario/sourcebooks designed for small groups, perhaps as few as a GM and one or two players - perfect for those times when it's difficult to find a full group! </p><p></p><p><strong>The Lost Isles 1 - Exile</strong> is an introduction to RuneQuest as well as to the Lost Isles and the adventure thread. Stranded in the Lost Isles, an Exile, your task is to convince the Wardens of your fitness to be released: without their permission you will have to face the Guardians, dragon-servants tasked with keeping the Exiles in check. But as you start your life in the Lost Isles, you uncover a plot which could cause havoc to all who dwell within the archipelago.</p><p></p><p>Includes: Scenario, background, new Rune Spells, new Divine Spells, new equipment, new creatures, a fully fleshed-out Healer's cult, new cults...</p><p></p><p>Dare you face the Warden's of the Lost Isles...?</p><p></p><p></p><p><span style="font-size: 15px"><strong><span style="color: DarkSlateBlue">Petty-Magick, Petty-Sorcerers and Hedge Wizards</span></strong></span></p><p></p><p>The first in Sceaptunes Games <strong>Rune Sources</strong> series of supplements for the RuneQuest OGL system, <strong>Petty-Magick, Petty-Sorcerers and Hedge Wizards</strong> details a new magic system for almost any RuneQuets campaign. Whilst reusing Rune Spells, the Petty-Magick system allows spellcasters to be more flexible, more powerful and more focussed on their art without resorting to Divine Magic or esoteric Sorcery.</p><p></p><p>In addition to the core spellsystem, 'Petty-Magick, Petty-Sorcerers and Hedge Wizards' contains rules and guidelines for: <ul> <li data-xf-list-type="ul">Developing/learning new spells;</li> <li data-xf-list-type="ul">Undercharging spells;</li> <li data-xf-list-type="ul">Familiars, the companions of Hedge Wizards;</li> <li data-xf-list-type="ul">Talismans, the Petty-Sorcerers focus and storage for power;</li> <li data-xf-list-type="ul">Over thirty new Rune Spells for both Petty-Magick and Runecasting;</li> <li data-xf-list-type="ul">Extended rules for Weather and Weatherworking;</li> <li data-xf-list-type="ul">Deadly spells for Necromancers and Chaos mages, the sinister nemesis of many Player Characters</li> <li data-xf-list-type="ul">Seven new Petty-Magick Professions for starting characters.</li> </ul><p></p><p></p><p>Both are available via <a href="http://enworld.rpgnow.com/default.php?manufacturers_id=2795" target="_blank">Enworld's Gateway to Sceaptune Games</a>.</p><p></p><p>Also available in softback.</p><p></p><p><span style="font-size: 9px">RuneQuest” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used with permission. The RuneQuest Main Rulebook is available from Mongoose Publishing.</span></p></blockquote><p></p>
[QUOTE="Halfbat, post: 3409999, member: 37017"] It's not d20, but it's OGL - RuneQuest. [SIZE=4][b][COLOR=DarkSlateBlue]The Lost Isles 1 - Exile[/COLOR][/b][/SIZE] Sceaptune Games have released the first of their [b]Singleton Scenarios[/b], a series of scenario/sourcebooks designed for small groups, perhaps as few as a GM and one or two players - perfect for those times when it's difficult to find a full group! [b]The Lost Isles 1 - Exile[/b] is an introduction to RuneQuest as well as to the Lost Isles and the adventure thread. Stranded in the Lost Isles, an Exile, your task is to convince the Wardens of your fitness to be released: without their permission you will have to face the Guardians, dragon-servants tasked with keeping the Exiles in check. But as you start your life in the Lost Isles, you uncover a plot which could cause havoc to all who dwell within the archipelago. Includes: Scenario, background, new Rune Spells, new Divine Spells, new equipment, new creatures, a fully fleshed-out Healer's cult, new cults... Dare you face the Warden's of the Lost Isles...? [SIZE=4][b][COLOR=DarkSlateBlue]Petty-Magick, Petty-Sorcerers and Hedge Wizards[/COLOR][/b][/SIZE] The first in Sceaptunes Games [b]Rune Sources[/b] series of supplements for the RuneQuest OGL system, [b]Petty-Magick, Petty-Sorcerers and Hedge Wizards[/b] details a new magic system for almost any RuneQuets campaign. Whilst reusing Rune Spells, the Petty-Magick system allows spellcasters to be more flexible, more powerful and more focussed on their art without resorting to Divine Magic or esoteric Sorcery. In addition to the core spellsystem, 'Petty-Magick, Petty-Sorcerers and Hedge Wizards' contains rules and guidelines for: [list] [*]Developing/learning new spells; [*]Undercharging spells; [*]Familiars, the companions of Hedge Wizards; [*]Talismans, the Petty-Sorcerers focus and storage for power; [*]Over thirty new Rune Spells for both Petty-Magick and Runecasting; [*]Extended rules for Weather and Weatherworking; [*]Deadly spells for Necromancers and Chaos mages, the sinister nemesis of many Player Characters [*]Seven new Petty-Magick Professions for starting characters. [/list] Both are available via [URL=http://enworld.rpgnow.com/default.php?manufacturers_id=2795]Enworld's Gateway to Sceaptune Games[/URL]. Also available in softback. [SIZE=1]RuneQuest” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used with permission. The RuneQuest Main Rulebook is available from Mongoose Publishing.[/SIZE] [/QUOTE]
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[Sceaptune Games] Lost isles - Exile and Petty-Magick on PDF
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