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General Tabletop Discussion
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Scenario and setting design, with GM and players in mind
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<blockquote data-quote="Lanefan" data-source="post: 8766169" data-attributes="member: 29398"><p>Sure, sounds good; especially the last one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The question in my mind relates to clause one - High Information Environments - and whether any of that presented information is "allowed" to be outright false be it due to PC misinterpretation (e.g. a poor roll regarding info-gathering opens the door for the GM to provide false information) or due to the GM maintaining some sort of in-fiction deception either through NPC roleplay or through narration of a scene that isn't what it appears to be.</p><p></p><p>And it doesn't always have to be the GM. A player can have their PC intentionally mis-report learned information (assuming the GM didn't tell the whole table at once even though only one PC learned it; IMO this is very poor GMing form) or unintentionally by misinterpreting what was learned (i.e. the PC is assumed to make the same error in the fiction that the player does at the table), and can also have their PC be part of a deception against NPCs, the other PCs, or some combination of these. </p><p></p><p>A simple example: a PC goes ahead to scout a castle's approaches and layout, then returns to report to the party. The player might for some reason intentionally have the PC not mention the five guards she saw; or (more commonly) the player - and thus the PC - might get wound up in reporting the physical layout and simply forget to mention the five guards.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8766169, member: 29398"] Sure, sounds good; especially the last one. :) The question in my mind relates to clause one - High Information Environments - and whether any of that presented information is "allowed" to be outright false be it due to PC misinterpretation (e.g. a poor roll regarding info-gathering opens the door for the GM to provide false information) or due to the GM maintaining some sort of in-fiction deception either through NPC roleplay or through narration of a scene that isn't what it appears to be. And it doesn't always have to be the GM. A player can have their PC intentionally mis-report learned information (assuming the GM didn't tell the whole table at once even though only one PC learned it; IMO this is very poor GMing form) or unintentionally by misinterpreting what was learned (i.e. the PC is assumed to make the same error in the fiction that the player does at the table), and can also have their PC be part of a deception against NPCs, the other PCs, or some combination of these. A simple example: a PC goes ahead to scout a castle's approaches and layout, then returns to report to the party. The player might for some reason intentionally have the PC not mention the five guards she saw; or (more commonly) the player - and thus the PC - might get wound up in reporting the physical layout and simply forget to mention the five guards. [/QUOTE]
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