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<blockquote data-quote="Manbearcat" data-source="post: 8766975" data-attributes="member: 6696971"><p>So for a <strong>Dogs’ Town</strong>:</p><p></p><p>* Why does Brother Bailey want revenge and upon Sister Grace (connect his box with her box w/ a Sin-related descriptor on the connector and connect one of their boxes to a blasphemer or a pagan).</p><p></p><p>* Why has Steward Miller not sufficiently intervened and resolved (he loves one, he is compromised by the other, he has been bullied into ineffectiveness by a former sinner the Dogs saved who is now an ideological purity zealout, he bears overwhelming shame before the King of Life > connect all with descriptor).</p><p></p><p></p><p>Rinse/repeat with several other Sin & Sorcery & Demonic Influence-entangled relationships until you’ve got a Town bursting at the seams with (perhaps interconnected) problems.</p><p></p><p></p><p>I handle <strong>Torchbearer Medium/Long Adventures</strong> the same:</p><p></p><p>* Situation/obstacles in box depicted via coded shorthand/descriptors.</p><p></p><p>* 2-4 lines off of each box for spatial ingress/egress attached to related boxes w/ pithy descriptor of connecter (climb/descent/chasm/chute/chimney/ fissure/portal/bridge/lift/hike/river etc and if test or vs/Ob or Nature).</p><p></p><p>* Location/Gear/Monster Twists at bottom (which look like PBtA moves).</p><p></p><p>* If Loot or Loot Roll required.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8766975, member: 6696971"] So for a [B]Dogs’ Town[/B]: * Why does Brother Bailey want revenge and upon Sister Grace (connect his box with her box w/ a Sin-related descriptor on the connector and connect one of their boxes to a blasphemer or a pagan). * Why has Steward Miller not sufficiently intervened and resolved (he loves one, he is compromised by the other, he has been bullied into ineffectiveness by a former sinner the Dogs saved who is now an ideological purity zealout, he bears overwhelming shame before the King of Life > connect all with descriptor). Rinse/repeat with several other Sin & Sorcery & Demonic Influence-entangled relationships until you’ve got a Town bursting at the seams with (perhaps interconnected) problems. I handle [B]Torchbearer Medium/Long Adventures[/B] the same: * Situation/obstacles in box depicted via coded shorthand/descriptors. * 2-4 lines off of each box for spatial ingress/egress attached to related boxes w/ pithy descriptor of connecter (climb/descent/chasm/chute/chimney/ fissure/portal/bridge/lift/hike/river etc and if test or vs/Ob or Nature). * Location/Gear/Monster Twists at bottom (which look like PBtA moves). * If Loot or Loot Roll required. [/QUOTE]
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