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<blockquote data-quote="MGibster" data-source="post: 8767081" data-attributes="member: 4534"><p>Oh, yeah. That's always enjoyable beacuse it usually means the players are engaged. But I confess that I'll sometimes change what I have planned because the players come up with a theory that's better than what I came up. </p><p></p><p></p><p>I was never part of those discussions back in the 1990s. But I always noticed in Shadowrun that it seemed impossible to ever get ahead, even temporarily, and I remember asking our GM, "We're not making enough cash for my character to even replace broken/lost equipment and ammunition. Why is my character in this line of work anyway?" </p><p></p><p></p><p>I'm thinking of the various times in history when young men trained to fight have suddenly found themselves unemployed. It usually causes a lot of problems for society unless they can redirect those young men to other activities or at the very least point them at other societies. Likewise, those edge runners are going to find more lucrative work for less risk to themselves. </p><p></p><p>But the impression I get from Red is that you're specifically directed to create characters that value looking cool above all else and have a deep abiding hatred for "The Man." But that seems so shallow compared to even the recent video game <em>Cyberpunk 2077</em>. Most of the characters you run into aren't really all that concerned about looking cool and are instead worried about things that actually matter. Silverhand is obsessed with his hatred of Arasaka, Judy wants to make life better for those working at the Cloud but making them independent of the Tygers, Panem is concerned abour her brother and the rest of her family, even Takemura supports Arasaka in part because he thinks they'll make the world a better place. </p><p></p><p>If I were a new player coming to Red after playing 2077, I'd be confused. What's the game about? Am I just supposed to look cool? Why is my character an edge runner?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8767081, member: 4534"] Oh, yeah. That's always enjoyable beacuse it usually means the players are engaged. But I confess that I'll sometimes change what I have planned because the players come up with a theory that's better than what I came up. I was never part of those discussions back in the 1990s. But I always noticed in Shadowrun that it seemed impossible to ever get ahead, even temporarily, and I remember asking our GM, "We're not making enough cash for my character to even replace broken/lost equipment and ammunition. Why is my character in this line of work anyway?" I'm thinking of the various times in history when young men trained to fight have suddenly found themselves unemployed. It usually causes a lot of problems for society unless they can redirect those young men to other activities or at the very least point them at other societies. Likewise, those edge runners are going to find more lucrative work for less risk to themselves. But the impression I get from Red is that you're specifically directed to create characters that value looking cool above all else and have a deep abiding hatred for "The Man." But that seems so shallow compared to even the recent video game [I]Cyberpunk 2077[/I]. Most of the characters you run into aren't really all that concerned about looking cool and are instead worried about things that actually matter. Silverhand is obsessed with his hatred of Arasaka, Judy wants to make life better for those working at the Cloud but making them independent of the Tygers, Panem is concerned abour her brother and the rest of her family, even Takemura supports Arasaka in part because he thinks they'll make the world a better place. If I were a new player coming to Red after playing 2077, I'd be confused. What's the game about? Am I just supposed to look cool? Why is my character an edge runner? [/QUOTE]
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