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Scenario and setting design, with GM and players in mind
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<blockquote data-quote="Lanefan" data-source="post: 8767328" data-attributes="member: 29398"><p>True, there may never come a time in the scenario where introducing that knowledge makes sense; and so it remains unintroduced - - - at your table.</p><p></p><p>But the next table might end up completely focussed on that knowledge while ignoring things your group found to be of great importance; the author has to provide for both, and both groups still end up solving the case.</p><p></p><p>Take a murder mystery. One table of players might focus on the body itself - how did it die, how did it get here, forensics, etc. - and largely be able to solve things from that angle. Another table might almost ignore the body and focus instead on the deceased's actions and movements leading up to the killing, and largely solve it from that angle. A third group might ignore all of this and start right in on the deceased's known friends and associates, and solve the mystery from that angle.</p><p></p><p>In the adventure write-up - particularly if it's been written for someone else to run - <strong>all </strong>of this info has to appear, even though all three of the above tables never learned more than maybe half of it.</p><p></p><p>For you, perhaps. But let's look closer at this.</p><p></p><p>Your PCs see someone robbing a bank and (for whatever reason) do nothing beyond watch events unfold. During the robbery it occurs to some of the PCs that the robber is acting strangely, as if compelled by something. The GM knows it's space slugs, but your PCs don't and never will unless you-as-PCs follow up and do the investigating required to find this info out....in other words, bite on the adventure hook.</p><p></p><p>Put another way: if you want to know there's probably a way to find out; but if you don't want to know or don't think it's worth following up or just aren't interested, then you'll never find out. The GM (or author, if it's a canned scenario) doesn't know ahead of time how you-as-players/PCs will react to this or any other hints or clues you come across; meaning all those hints and clues have to be there even if 75% of them are ignored or never found.</p><p></p><p>Meanwhile, behind the scenes the space slugs just go on dominating people and robbing banks..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8767328, member: 29398"] True, there may never come a time in the scenario where introducing that knowledge makes sense; and so it remains unintroduced - - - at your table. But the next table might end up completely focussed on that knowledge while ignoring things your group found to be of great importance; the author has to provide for both, and both groups still end up solving the case. Take a murder mystery. One table of players might focus on the body itself - how did it die, how did it get here, forensics, etc. - and largely be able to solve things from that angle. Another table might almost ignore the body and focus instead on the deceased's actions and movements leading up to the killing, and largely solve it from that angle. A third group might ignore all of this and start right in on the deceased's known friends and associates, and solve the mystery from that angle. In the adventure write-up - particularly if it's been written for someone else to run - [B]all [/B]of this info has to appear, even though all three of the above tables never learned more than maybe half of it. For you, perhaps. But let's look closer at this. Your PCs see someone robbing a bank and (for whatever reason) do nothing beyond watch events unfold. During the robbery it occurs to some of the PCs that the robber is acting strangely, as if compelled by something. The GM knows it's space slugs, but your PCs don't and never will unless you-as-PCs follow up and do the investigating required to find this info out....in other words, bite on the adventure hook. Put another way: if you want to know there's probably a way to find out; but if you don't want to know or don't think it's worth following up or just aren't interested, then you'll never find out. The GM (or author, if it's a canned scenario) doesn't know ahead of time how you-as-players/PCs will react to this or any other hints or clues you come across; meaning all those hints and clues have to be there even if 75% of them are ignored or never found. Meanwhile, behind the scenes the space slugs just go on dominating people and robbing banks..... :) [/QUOTE]
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