Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Scenario and setting design, with GM and players in mind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8767999" data-attributes="member: 6785785"><p>What makes it different is that discovering is something the players do. Revealing is something that happens to them. </p><p></p><p>My point is that such an event… a prominent NPC patron turns out to be a vampire… works far better if it’s something in play that is designed to be discovered. </p><p></p><p>The way you described it, it sounds more like something they never knew and the GM just revealed it to them, thereby casting all their past accomplishments and decisions in a new light. That they were in fact doing the bidding of a vampire.</p><p></p><p>Such a revelation would really bug me as a player. </p><p></p><p></p><p></p><p></p><p>This all sounds like a very strongly GM-curated story. Which is perfectly fine in and of itself, but I don’t know if it has the kinds of levers for players that the OP was concerned with. </p><p></p><p>But I think that such a twist absolutely puts the players in a passive state because it’s not something that they do. It’s something that happens to them. It’s the GM revealing something as opposed to them actively discovering it. </p><p></p><p>Do you see the distinction I’m making? Look at it solely from the players’ POV. </p><p></p><p></p><p></p><p>I don’t think that such GM presented revelations are necessary at all to remind anyone that there is more to discover. But I think this also depends on the purpose of play. </p><p></p><p>If the goal of play is to explore the setting, then these kinds of things are going to be more important. If the goal of play isn’t about that kind of setting exploration, then they seem kind of out of place.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8767999, member: 6785785"] What makes it different is that discovering is something the players do. Revealing is something that happens to them. My point is that such an event… a prominent NPC patron turns out to be a vampire… works far better if it’s something in play that is designed to be discovered. The way you described it, it sounds more like something they never knew and the GM just revealed it to them, thereby casting all their past accomplishments and decisions in a new light. That they were in fact doing the bidding of a vampire. Such a revelation would really bug me as a player. This all sounds like a very strongly GM-curated story. Which is perfectly fine in and of itself, but I don’t know if it has the kinds of levers for players that the OP was concerned with. But I think that such a twist absolutely puts the players in a passive state because it’s not something that they do. It’s something that happens to them. It’s the GM revealing something as opposed to them actively discovering it. Do you see the distinction I’m making? Look at it solely from the players’ POV. I don’t think that such GM presented revelations are necessary at all to remind anyone that there is more to discover. But I think this also depends on the purpose of play. If the goal of play is to explore the setting, then these kinds of things are going to be more important. If the goal of play isn’t about that kind of setting exploration, then they seem kind of out of place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Scenario and setting design, with GM and players in mind
Top