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<blockquote data-quote="Vraal" data-source="post: 8771898" data-attributes="member: 7037837"><p>Firstly, I've been lurking on these boards for six months or so and this has drawn me out, what a great thread, very interesting points, everybody.</p><p></p><p>Secondly, actually on topic: I definitely hide things from my players, and there's definitely an intention for those secrets to become open, but there's no set point at which I've arranged for that to happen. I have an array of shifting NPCs and scenes and the like in my head and my notes that I can rearrange depending on what the players take interest in, how much interest, and when they take that interest.</p><p></p><p>In sort of the inverse to the vampire patron example, I had a PC hire an apprentice alchemist who was secretly a werewolf. I knew he was a werewolf when they were doing the job interviews, and I knew that later on down the line there might be a werewolf-related plot he could be involved in, but he could have been revealed as a werewolf as early as the job interview, his first appearance, if the PC had asked the right questions or investigated thoroughly enough.</p><p></p><p>If this robs me of a "cool reveal" later on, I don't think that matters. I'm the DM, I can just make more secrets. The players feel clever and good for finding something out, they get whatever advantages come with that, and we carry on. The game I run now is flexible enough to accommodate that sort of shifting, though it did take some trial and error in the early days to get it to this point.</p><p></p><p>I suppose for me that's the distinction between "discovery" and "reveal", as previously mentioned. Do the players actually have a chance to work this secret out before the story gets to the "correct spot" for it? If not, then I think that's a reveal. I know I'd rather play, and run, with discovery.</p></blockquote><p></p>
[QUOTE="Vraal, post: 8771898, member: 7037837"] Firstly, I've been lurking on these boards for six months or so and this has drawn me out, what a great thread, very interesting points, everybody. Secondly, actually on topic: I definitely hide things from my players, and there's definitely an intention for those secrets to become open, but there's no set point at which I've arranged for that to happen. I have an array of shifting NPCs and scenes and the like in my head and my notes that I can rearrange depending on what the players take interest in, how much interest, and when they take that interest. In sort of the inverse to the vampire patron example, I had a PC hire an apprentice alchemist who was secretly a werewolf. I knew he was a werewolf when they were doing the job interviews, and I knew that later on down the line there might be a werewolf-related plot he could be involved in, but he could have been revealed as a werewolf as early as the job interview, his first appearance, if the PC had asked the right questions or investigated thoroughly enough. If this robs me of a "cool reveal" later on, I don't think that matters. I'm the DM, I can just make more secrets. The players feel clever and good for finding something out, they get whatever advantages come with that, and we carry on. The game I run now is flexible enough to accommodate that sort of shifting, though it did take some trial and error in the early days to get it to this point. I suppose for me that's the distinction between "discovery" and "reveal", as previously mentioned. Do the players actually have a chance to work this secret out before the story gets to the "correct spot" for it? If not, then I think that's a reveal. I know I'd rather play, and run, with discovery. [/QUOTE]
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