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Scenario and setting design, with GM and players in mind
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8772014" data-attributes="member: 82106"><p>Yeah, 4e totally broke me on real prep. I started out doing something pretty similar to what I did back in 2e, and after about 4 years I was down to absolutely zero prep, lol. I'd go through my old notes on whatever areas of the campaign the PCs seemed headed to just to see what sort of stuff was there way back when, if it was a previously done out area, which was fun for giving me ideas (and amusing when the players would run into ancient graves of their 1980's PCs and such). </p><p></p><p>DDI was very helpful. I did what you are talking about, just went through the monster stat blocks, found ones that did what I wanted, quickly reskinned them in the monster tool, and printed out the stat blocks to files, pulled them all into GIMP, filled pages with them, and then saved them to my wiki and printed out a copy to use at the table. lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8772014, member: 82106"] Yeah, 4e totally broke me on real prep. I started out doing something pretty similar to what I did back in 2e, and after about 4 years I was down to absolutely zero prep, lol. I'd go through my old notes on whatever areas of the campaign the PCs seemed headed to just to see what sort of stuff was there way back when, if it was a previously done out area, which was fun for giving me ideas (and amusing when the players would run into ancient graves of their 1980's PCs and such). DDI was very helpful. I did what you are talking about, just went through the monster stat blocks, found ones that did what I wanted, quickly reskinned them in the monster tool, and printed out the stat blocks to files, pulled them all into GIMP, filled pages with them, and then saved them to my wiki and printed out a copy to use at the table. lol. [/QUOTE]
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