Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5563322" data-attributes="member: 42582"><p>Exploring this issue a bit more - where does the paragon path come from for a PC who doesn't engage with the outside world? Maybe the gods - even though no one back home has even heard of Friar Errol, angels sent by Pelor elevate him to the status of Radiant Servant. In this sort of situation, though, I would think it would be those same angels (or other sorts of divine portents) that would be sending the PCs off to their next adventure.</p><p></p><p>And even a PC who was bestowed with paragon-ness by some non-social agent - the gods, a demon prince, whatever - would still stand out, I think, in the local watering hole. This is someone who is wearing magical, probably masterwork armour; who is wearing a whole bevy of magical jewellery; and who is capable, at a pinch, of engaging meaningfully in negotiations with kings, dukes, angels and devils. I would have thought that blending in might be a skill challenge in itself (with Bluff, History and Streetwise as the most natural primary skills).</p><p></p><p>In my last campaign - Rolemaster set in fantasy East Asia - at one stage a god sent the PCs to a city (Freeport) expressly to find out what certain cultists were up to there (I ran a modified version of the Freeport trilogy for 15th+ level PCs). They were under instructions not to draw attention to themselves. This lasted for less than a day of gamtime, and less than a session of real time - only one (the fox spirit ranger/ninja) was particularly skilled at duping and disguise, while the first time the others were confronted with any sort of obstacle they revealed their mithril and adamantine weapons and/or used leadership and diplomatic skills that made it clear that they were serious guys who meant serious business.</p><p></p><p>I don't think it would be much different in D&D - unless a high level PC is successfully disgusing or bluffing, a few minutes interaction should be enough to give an NPC an inkling that this person is something other than a raw recruit.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5563322, member: 42582"] Exploring this issue a bit more - where does the paragon path come from for a PC who doesn't engage with the outside world? Maybe the gods - even though no one back home has even heard of Friar Errol, angels sent by Pelor elevate him to the status of Radiant Servant. In this sort of situation, though, I would think it would be those same angels (or other sorts of divine portents) that would be sending the PCs off to their next adventure. And even a PC who was bestowed with paragon-ness by some non-social agent - the gods, a demon prince, whatever - would still stand out, I think, in the local watering hole. This is someone who is wearing magical, probably masterwork armour; who is wearing a whole bevy of magical jewellery; and who is capable, at a pinch, of engaging meaningfully in negotiations with kings, dukes, angels and devils. I would have thought that blending in might be a skill challenge in itself (with Bluff, History and Streetwise as the most natural primary skills). In my last campaign - Rolemaster set in fantasy East Asia - at one stage a god sent the PCs to a city (Freeport) expressly to find out what certain cultists were up to there (I ran a modified version of the Freeport trilogy for 15th+ level PCs). They were under instructions not to draw attention to themselves. This lasted for less than a day of gamtime, and less than a session of real time - only one (the fox spirit ranger/ninja) was particularly skilled at duping and disguise, while the first time the others were confronted with any sort of obstacle they revealed their mithril and adamantine weapons and/or used leadership and diplomatic skills that made it clear that they were serious guys who meant serious business. I don't think it would be much different in D&D - unless a high level PC is successfully disgusing or bluffing, a few minutes interaction should be enough to give an NPC an inkling that this person is something other than a raw recruit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
Top