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General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
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<blockquote data-quote="Mort" data-source="post: 5563788" data-attributes="member: 762"><p>The trick is handwaving the "governing" issues unless the PCs like them. In my group, we have a player who is a massive "numbers" guy. He loved the nitty gritty stuff so much, that I just let him handle it pretty much in entirety, it completely wasn't my thing or the other players thing - but boy did it make him happy.</p><p></p><p></p><p></p><p></p><p>I found that giving the players land didn't really change the basic structure of the game much - they were mostly absentee governors - and since that's the way they liked it that's the way I left it. It did however allow for new scenarios to open up, such a a peace summit held on the PCs territory. It was just a fun change of pace for the players to have to make sure <em>others</em> were not killing each other.</p></blockquote><p></p>
[QUOTE="Mort, post: 5563788, member: 762"] The trick is handwaving the "governing" issues unless the PCs like them. In my group, we have a player who is a massive "numbers" guy. He loved the nitty gritty stuff so much, that I just let him handle it pretty much in entirety, it completely wasn't my thing or the other players thing - but boy did it make him happy. I found that giving the players land didn't really change the basic structure of the game much - they were mostly absentee governors - and since that's the way they liked it that's the way I left it. It did however allow for new scenarios to open up, such a a peace summit held on the PCs territory. It was just a fun change of pace for the players to have to make sure [i]others[/i] were not killing each other. [/QUOTE]
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