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Scenario starting points and PC's position in the gameworld
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5563817" data-attributes="member: 3448"><p>I agree that this can be lame, depending on campaign, but it's also easily fixed. If your PCs don't hang out in the local taverns, then you can simply say "While you dine with Baron Westfork, his bard sings you a tale of a lost tower..." Now, that doesn't change the fact that "overheard some stranger talking about something odd" is a pretty lame plot hook regardless of tier, but it is easy to solve the "we don't spend time slumming in taverns" element. </p><p></p><p>Also, in most campaigns I run or play in, mid-level characters still spend plenty of time on the road. If you're in a small village at the end of the day, you probably do spend some time in the public house--not because you can't afford better or wouldn't be welcomed by a local noble, but simply because many villages won't have anything better to offer. (Obviously, teleportation magic can obviate that, but often characters travel to a place that doesn't have a linked circle (or at least one that they know about).) So in my eye, assuming that big-time heroes won't ever be in a tavern isn't necessarily a fair assumption.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5563817, member: 3448"] I agree that this can be lame, depending on campaign, but it's also easily fixed. If your PCs don't hang out in the local taverns, then you can simply say "While you dine with Baron Westfork, his bard sings you a tale of a lost tower..." Now, that doesn't change the fact that "overheard some stranger talking about something odd" is a pretty lame plot hook regardless of tier, but it is easy to solve the "we don't spend time slumming in taverns" element. Also, in most campaigns I run or play in, mid-level characters still spend plenty of time on the road. If you're in a small village at the end of the day, you probably do spend some time in the public house--not because you can't afford better or wouldn't be welcomed by a local noble, but simply because many villages won't have anything better to offer. (Obviously, teleportation magic can obviate that, but often characters travel to a place that doesn't have a linked circle (or at least one that they know about).) So in my eye, assuming that big-time heroes won't ever be in a tavern isn't necessarily a fair assumption. [/QUOTE]
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