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General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
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<blockquote data-quote="billd91" data-source="post: 5564982" data-attributes="member: 3400"><p>And isn't that partly what Pemerton is on about? He's having a negative reaction to a very simple hook, when that had been the norm and, I think, had contributed to the wide usability of those old modules. If a hook wasn't quite right, DM's came up with ones that were or found ways to integrate them into their campaigns. And the base simplicity of those old hooks (being on the road to the Keep on the Borderlands, being a caravan guard) made doing so easy. Pemerton's problem is he has set his expectations poorly and is over thinking the issue. He should be seeing the simplicity of the hook as freedom to modify or dispense with it as needed.</p><p>Contrast that with 2e modules being more tied in to both setting and plot and I think you have good reasons why there are many more iconic published adventures in 1e than 2e (and 3e and will be for 4e).</p></blockquote><p></p>
[QUOTE="billd91, post: 5564982, member: 3400"] And isn't that partly what Pemerton is on about? He's having a negative reaction to a very simple hook, when that had been the norm and, I think, had contributed to the wide usability of those old modules. If a hook wasn't quite right, DM's came up with ones that were or found ways to integrate them into their campaigns. And the base simplicity of those old hooks (being on the road to the Keep on the Borderlands, being a caravan guard) made doing so easy. Pemerton's problem is he has set his expectations poorly and is over thinking the issue. He should be seeing the simplicity of the hook as freedom to modify or dispense with it as needed. Contrast that with 2e modules being more tied in to both setting and plot and I think you have good reasons why there are many more iconic published adventures in 1e than 2e (and 3e and will be for 4e). [/QUOTE]
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