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General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
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<blockquote data-quote="Barastrondo" data-source="post: 5565039" data-attributes="member: 3820"><p>If this is the same adventure I'm thinking about, the bit they overhear that presumably makes the adventure hook enticing is that they hear about a pale woman, dressed in black, going off into the wilderness. Which, you know -- could describe one of the PCs in two out of the three D&D ongoing campaigns I intermittently run, so I think it's fair to say that's a pretty weak hook overall. (Maybe in other groups "You say she wore <em>black</em>???? She must be evil! Pursue!" works, but not so much with my squad.) </p><p></p><p>Anyhow, I don't have a problem with the idea that players may enjoy having their players travel rather incognito. Humility is a virtue, essentially, and it can be a romantic one. Many players respond well to the idea that their high-level fighter prefers to think of himself as "just one of the boys" and drink with the local militia, or that the cleric prefers to mingle with the flock. There's a certain charm to being the badass who doesn't call attention to it.</p><p></p><p>But yeah, it's problematic to assume that's the default attitude, if for no other reason that you <em>could</em> be shaking things up. An adventure hook that starts with the PCs being feted for their last triumph is all the cooler because it establishes continuity with the last adventure even though they're unrelated. There are a lot of things wrong with some of the old-school adventure starts like "You are all wretches who, for your insulting behavior, have been captured and sentenced to Go On This Adventure", too, but at least they indicate that there are different ways to start an adventure.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5565039, member: 3820"] If this is the same adventure I'm thinking about, the bit they overhear that presumably makes the adventure hook enticing is that they hear about a pale woman, dressed in black, going off into the wilderness. Which, you know -- could describe one of the PCs in two out of the three D&D ongoing campaigns I intermittently run, so I think it's fair to say that's a pretty weak hook overall. (Maybe in other groups "You say she wore [I]black[/I]???? She must be evil! Pursue!" works, but not so much with my squad.) Anyhow, I don't have a problem with the idea that players may enjoy having their players travel rather incognito. Humility is a virtue, essentially, and it can be a romantic one. Many players respond well to the idea that their high-level fighter prefers to think of himself as "just one of the boys" and drink with the local militia, or that the cleric prefers to mingle with the flock. There's a certain charm to being the badass who doesn't call attention to it. But yeah, it's problematic to assume that's the default attitude, if for no other reason that you [I]could[/I] be shaking things up. An adventure hook that starts with the PCs being feted for their last triumph is all the cooler because it establishes continuity with the last adventure even though they're unrelated. There are a lot of things wrong with some of the old-school adventure starts like "You are all wretches who, for your insulting behavior, have been captured and sentenced to Go On This Adventure", too, but at least they indicate that there are different ways to start an adventure. [/QUOTE]
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