Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5565786" data-attributes="member: 22779"><p>That is a point Pemerton. A lot of those early modules were intended, pretty specifically, as training tools for DM's. Keep on the Borderlands specifically is meant that way, but, I got the sense that a lot of the earlier modules worked that way as well. A more pedagogical approach than we see in later published adventures.</p><p></p><p>Just a thought about this though:</p><p></p><p></p><p></p><p>Something to not lose sight of when discussing iconic modules is publishing numbers. Those early modules had MAD print runs - easily dwarfing anything that came later and, a lot of those modules had very, very little competition. </p><p></p><p>Like I said, G1, one of the most iconic modules of all time, has a hook that would be absolutely panned if anyone at Dungeon tried it today. Not that it isn't a great module. It is and it has some fantastic stuff in there. But, the "iconic" status of a lot of these modules has to do with the fact that so many people played these modules, compared to later ones (many of which do, in fact, blow large chunks, no disagreement there), and possibly played them as players, not DM's, and might not even know about some of the more egregious bits in them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5565786, member: 22779"] That is a point Pemerton. A lot of those early modules were intended, pretty specifically, as training tools for DM's. Keep on the Borderlands specifically is meant that way, but, I got the sense that a lot of the earlier modules worked that way as well. A more pedagogical approach than we see in later published adventures. Just a thought about this though: Something to not lose sight of when discussing iconic modules is publishing numbers. Those early modules had MAD print runs - easily dwarfing anything that came later and, a lot of those modules had very, very little competition. Like I said, G1, one of the most iconic modules of all time, has a hook that would be absolutely panned if anyone at Dungeon tried it today. Not that it isn't a great module. It is and it has some fantastic stuff in there. But, the "iconic" status of a lot of these modules has to do with the fact that so many people played these modules, compared to later ones (many of which do, in fact, blow large chunks, no disagreement there), and possibly played them as players, not DM's, and might not even know about some of the more egregious bits in them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Scenario starting points and PC's position in the gameworld
Top