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Scenarios in a Drow City
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<blockquote data-quote="Jd Smith1" data-source="post: 7864168" data-attributes="member: 6998052"><p>Yes, I'm posting again.</p><p></p><p>So I fell in love with the Drow when the G & D series initially came out in 1979 (or maybe 1980), but I've never really gotten a good scenario outof them. I purchased Oones Drow City maps (For VTT, yiu cannot beat Oones for quality and price-friendly) </p><p></p><p>[URL unfurl="true"]https://www.drivethrurpg.com/product/78920/Drow-City-Virtual-Boxed-SetC?src=hottest_filtered[/URL]</p><p></p><p>I have just about every scenario made for the Drow, which is not as many as you would think.</p><p></p><p>Now, what I am looking at is a take off of Drow Rising, in which the PCs travel to a Drow City to stop surface raids via assassination.</p><p></p><p>That's a good core plot.</p><p></p><p>The PCs will be high level (how high, I don't know, because they's about 12-15 sessions away), have no Drow PCs, and will have devices that hide their true alignments as CN. They will be masquerading as merchants, trades, or some such; their cover will be up to the players.</p><p></p><p> But they should have to spend some time in the Drow city, and there I am coming up with a blank. Being CE, Drow law enforcement should be inefficient, indifferent, and corrupt, except when it comes to keeping tabs on slaves or slave rebellions.</p><p></p><p>The city should be ripe for sidebar quests, but I can't think of a single one, and so far I haven't found a commercial scenario with much guidance.</p><p></p><p>Anyone run this sort of thing, or seen a good module to help?</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 7864168, member: 6998052"] Yes, I'm posting again. So I fell in love with the Drow when the G & D series initially came out in 1979 (or maybe 1980), but I've never really gotten a good scenario outof them. I purchased Oones Drow City maps (For VTT, yiu cannot beat Oones for quality and price-friendly) [URL unfurl="true"]https://www.drivethrurpg.com/product/78920/Drow-City-Virtual-Boxed-SetC?src=hottest_filtered[/URL] I have just about every scenario made for the Drow, which is not as many as you would think. Now, what I am looking at is a take off of Drow Rising, in which the PCs travel to a Drow City to stop surface raids via assassination. That's a good core plot. The PCs will be high level (how high, I don't know, because they's about 12-15 sessions away), have no Drow PCs, and will have devices that hide their true alignments as CN. They will be masquerading as merchants, trades, or some such; their cover will be up to the players. But they should have to spend some time in the Drow city, and there I am coming up with a blank. Being CE, Drow law enforcement should be inefficient, indifferent, and corrupt, except when it comes to keeping tabs on slaves or slave rebellions. The city should be ripe for sidebar quests, but I can't think of a single one, and so far I haven't found a commercial scenario with much guidance. Anyone run this sort of thing, or seen a good module to help? [/QUOTE]
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