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Scene Framing and "Surprising the GM" -- An Innerdudian Case Study
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<blockquote data-quote="pemerton" data-source="post: 6120528" data-attributes="member: 42582"><p>One endpoint of incharacter setting of goal etc can be something like this:</p><p></p><p style="margin-left: 20px">* Players 1 to 4: it's late, we're tired, we need powers/spells/hp back, so we go to sleep;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Player 5: Ha, now I take advantage of their sleep to slit all their throats, thus gaining revenge for XYZ blah blah blah:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Players 1 to 4: What the hell?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Player 5: Well, I was just playing out my PCs secret backstory, and no one gave me an ingame reason to change my motivation.</p><p></p><p>I'm not saying that your player is like player 5. Just that choosing your PC's motivations, persuadability etc is also a choice with metagame implications, and I'm not sure you can hide from those implications with the "I was just playing my PC" line.</p><p></p><p>I have a couple of players who, every now and then, come close to dropping the "I'm just playing my character" bomb, but it's never got to the point where I've had to step in as GM and take things to an out-of-game discussion. And the players as a whole have their own techniques for dealing with these things, eg by putting decisions ("Do we pursue goal X first, or goal Y?" ) to a vote. And I also have my own techniques, like trying to make sure goal X rather than goal Y still has elements associated with it that speak to all the PCs (and, thereby, all the players).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6120528, member: 42582"] One endpoint of incharacter setting of goal etc can be something like this: [indent]* Players 1 to 4: it's late, we're tired, we need powers/spells/hp back, so we go to sleep; * Player 5: Ha, now I take advantage of their sleep to slit all their throats, thus gaining revenge for XYZ blah blah blah: * Players 1 to 4: What the hell? * Player 5: Well, I was just playing out my PCs secret backstory, and no one gave me an ingame reason to change my motivation.[/indent] I'm not saying that your player is like player 5. Just that choosing your PC's motivations, persuadability etc is also a choice with metagame implications, and I'm not sure you can hide from those implications with the "I was just playing my PC" line. I have a couple of players who, every now and then, come close to dropping the "I'm just playing my character" bomb, but it's never got to the point where I've had to step in as GM and take things to an out-of-game discussion. And the players as a whole have their own techniques for dealing with these things, eg by putting decisions ("Do we pursue goal X first, or goal Y?" ) to a vote. And I also have my own techniques, like trying to make sure goal X rather than goal Y still has elements associated with it that speak to all the PCs (and, thereby, all the players). [/QUOTE]
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Scene Framing and "Surprising the GM" -- An Innerdudian Case Study
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