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Scene Framing and "Surprising the GM" -- An Innerdudian Case Study
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<blockquote data-quote="innerdude" data-source="post: 6121122" data-attributes="member: 85870"><p>And here's the thing @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> , I fully understand your desire to skip that scene, the same way I understood Player 1's desire to skip ahead to the dig. I think if there was a problem in my group, it was 75% my fault, maybe more, for not successfully framing the alternative scenes in such a way that players 2, 3, and 4 could completely grasp the consequences.</p><p></p><p>Truthfully too, I might have been frustrated in your shoes too if the GM kept insisting on having the PCs interact with irrelevant material. I also agree with N'raac to a degree too though, where he asserts that the relevance of a given scene isn't always fully understood by the players at the moment, but can become clearer as the GM develops things down the line. But on the whole, in my mind, when in doubt, give the players as much freedom as you can. Empowered players are engaged players, and engaged players are generally invested in what's happening at the table.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6121122, member: 85870"] And here's the thing @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] , I fully understand your desire to skip that scene, the same way I understood Player 1's desire to skip ahead to the dig. I think if there was a problem in my group, it was 75% my fault, maybe more, for not successfully framing the alternative scenes in such a way that players 2, 3, and 4 could completely grasp the consequences. Truthfully too, I might have been frustrated in your shoes too if the GM kept insisting on having the PCs interact with irrelevant material. I also agree with N'raac to a degree too though, where he asserts that the relevance of a given scene isn't always fully understood by the players at the moment, but can become clearer as the GM develops things down the line. But on the whole, in my mind, when in doubt, give the players as much freedom as you can. Empowered players are engaged players, and engaged players are generally invested in what's happening at the table. [/QUOTE]
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Scene Framing and "Surprising the GM" -- An Innerdudian Case Study
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